Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Death in the TrenchesDeep Cut85points
- Death Note: ConfrontationDeep Cut85points
- Death StacksDeep Cut85points
- Death ValleyDeep Cut85points
- DeathmazeDeep Cut85points
- Deathride: Mars-la-Tour 1870Deep Cut85points
- DeblockleDeep Cut85points
- Deception: Murder in Hong KongDeep Cut85points
- Decimal chessDeep Cut85points
- Decimal Rettah ChessDeep Cut85points
- DeckersDeep Cut85points
- DécorumDeep Cut85points
- DecryptoDeep Cut85points
- Deduce or DieDeep Cut85points
- Deep FutureDeep Cut85points
- Deep MadnessDeep Cut85points
- Deep RegretsDeep Cut85points
- Deep Rock Galactic: The Board GameDeep Cut85points
- Deep Space DrillerAceDeep Cut85points
- Deep State: New World OrderDeep Cut85points
- Deer gameDeep Cut85points
- Defenders of the RealmDeep Cut85points
- Defenders of the WildDeep Cut85points
- Defiant Russia: 1941Deep Cut85points
- Deja Vu: Fragments of MemoryDeep Cut85points
- DeliveranceDeep Cut85points
- DeltaDeep Cut85points
- DelugesDeep Cut85points
- Deluxe CampingDeep Cut85points
- Demala diviyan keliyaDeep Cut85points
- Democracy under SiegeDeep Cut85points
- Democrats vs Republicans StrategoDeep Cut85points
- Der Fliegende HolländerDeep Cut85points
- Der Isses!Deep Cut85points
- Der Palast von EschnapurDeep Cut85points
- Der PateDeep Cut85points
- Der Schwarze PrinzDeep Cut85points
- Der weiße LotusDeep Cut85points
- Descent on CreteDeep Cut85points
- Descent: Journeys in the DarkDeep Cut85points
- Descent: Labyrinth of RuinDeep Cut85points
- Descent: Lair of the WyrmDeep Cut85points
- Descent: Legends of the DarkDeep Cut85points
- Descent: Mists of BilehallDeep Cut85points
- Descent: Road to LegendDeep Cut85points
- Descent: Shadow of NerekhallDeep Cut85points
- Descent: The Chains That RustDeep Cut85points
- Descent: The Well of DarknessDeep Cut85points
- Desert BazaarDeep Cut85points
- Desert WarDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.