Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Dino Jump-a-SaurusDeep Cut85points
- Dino-CheckersDeep Cut85points
- DinoGenicsDeep Cut85points
- Dinosaur ChessDeep Cut85points
- Dinosaur IslandDeep Cut85points
- Dinosaur Island: Rawr 'n WriteDeep Cut85points
- Dinosaur WorldDeep Cut85points
- Diplomacy: HundredDeep Cut85points
- Diplomat chessDeep Cut85points
- DipoleDeep Cut85points
- Direct Conflict in Dimension SixDeep Cut85points
- DirewildDeep Cut85points
- Disaster Looms!Deep Cut85points
- DisciDeep Cut85points
- DiscordiaDeep Cut85points
- Discover: Lands UnknownDeep Cut85points
- Discoveries: The Journals of Lewis & ClarkDeep Cut85points
- Discovery: The Era of VoyageDeep Cut85points
- Discworld: Ankh-MorporkDeep Cut85points
- Disney Sorcerer's ArenaDeep Cut85points
- Disney Villainous: Bigger and BadderDeep Cut85points
- Disney Villainous: Despicable PlotsDeep Cut85points
- Disney Villainous: Evil Comes PreparedDeep Cut85points
- Disney Villainous: Filled with FrightDeep Cut85points
- Disney Villainous: Perfectly WretchedDeep Cut85points
- Disney Villainous: Sugar and SpiteDeep Cut85points
- Disney Villainous: Wicked to the CoreDeep Cut85points
- DispatcherDeep Cut85points
- Displacement chessDeep Cut85points
- DispositionDeep Cut85points
- DistilledDeep Cut85points
- Distrito 21Deep Cut85points
- DisXDeep Cut85points
- DiversionDeep Cut85points
- Divided RepublicDeep Cut85points
- Divine RightDeep Cut85points
- Divine WindDeep Cut85points
- Divinity: Original Sin – The Board GameDeep Cut85points
- DixieDeep Cut85points
- DjambiDeep Cut85points
- DjinnDeep Cut85points
- DKT – Das kaufmännische TalentDeep Cut85points
- Dōbutsu shōgiDeep Cut85points
- DOCEDeep Cut85points
- Doctor Who: Battle for the UniverseDeep Cut85points
- Doctor Who: The Game of Time and SpaceDeep Cut85points
- Doctor Who: Time of the DaleksDeep Cut85points
- DodgemDeep Cut85points
- DodoDeep Cut85points
- DogeDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.