Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- DogfightDeep Cut85points
- DoggerlandDeep Cut85points
- Dogs of WarDeep Cut85points
- Dojo KunDeep Cut85points
- DokmusDeep Cut85points
- DolmenDeep Cut85points
- Dom PierreDeep Cut85points
- DomainDeep Cut85points
- DomaineDeep Cut85points
- Dominant SpeciesDeep Cut85points
- Dominant Species: MarineDeep Cut85points
- Dominant Species: The Card GameDeep Cut85points
- DominareDeep Cut85points
- Dominate & DelegateDeep Cut85points
- Dominations: Road to CivilizationDeep Cut85points
- Dominion: AdventuresDeep Cut85points
- Dominion: AlchemyDeep Cut85points
- Dominion: AlliesDeep Cut85points
- Dominion: CornucopiaDeep Cut85points
- Dominion: Dark AgesDeep Cut85points
- Dominion: EmpiresDeep Cut85points
- Dominion: GuildsDeep Cut85points
- Dominion: HinterlandsDeep Cut85points
- Dominion: IntrigueDeep Cut85points
- Dominion: MenagerieDeep Cut85points
- Dominion: NocturneDeep Cut85points
- Dominion: PlunderDeep Cut85points
- Dominion: ProsperityDeep Cut85points
- Dominion: RenaissanceDeep Cut85points
- Dominion: Rising SunDeep Cut85points
- Dominion: SeasideDeep Cut85points
- Don Q. und der Dreh mit den WindmühlenDeep Cut85points
- Don't Let It DieDeep Cut85points
- Don't Miss the Boat!Deep Cut85points
- Don't Turn Your BackDeep Cut85points
- Donau Front: Ardennes of the 1990sDeep Cut85points
- Donner PartyDeep Cut85points
- Donning the PurpleDeep Cut85points
- DonutsDeep Cut85points
- Doom MachineDeep Cut85points
- DOOM: The Board GameDeep Cut85points
- DoomlingsDeep Cut85points
- DoppelgängerDeep Cut85points
- DoppelkopfDeep Cut85points
- DoradaDeep Cut85points
- Dorfromantik: The Board GameDeep Cut85points
- DornDeep Cut85points
- Dos RiosDeep Cut85points
- Dou DizhuDeep Cut85points
- Double chessDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.