Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- El GauchoDeep Cut85points
- El GrandeDeep Cut85points
- El Juego del PoderDeep Cut85points
- ElasundDeep Cut85points
- ElcantoDeep Cut85points
- Elden Ring: The Board GameDeep Cut85points
- Elder SignDeep Cut85points
- Eldritch HorrorDeep Cut85points
- Eldritch Horror: Cities in RuinDeep Cut85points
- Eldritch Horror: Forsaken LoreDeep Cut85points
- Eldritch Horror: Masks of NyarlathotepDeep Cut85points
- Eldritch Horror: Mountains of MadnessDeep Cut85points
- Eldritch Horror: Signs of CarcosaDeep Cut85points
- Eldritch Horror: Strange RemnantsDeep Cut85points
- Eldritch Horror: The DreamlandsDeep Cut85points
- Eldritch Horror: Under the PyramidsDeep Cut85points
- ElectropolisDeep Cut85points
- ElefantenparadeDeep Cut85points
- ElektDeep Cut85points
- ElementDeep Cut85points
- Element: SilverDeep Cut85points
- ElementalDeep Cut85points
- Elemental ChessDeep Cut85points
- Elemental RiftDeep Cut85points
- ElementosDeep Cut85points
- Elements of the GodsDeep Cut85points
- Elevenses for OneDeep Cut85points
- ElfBallDeep Cut85points
- ElfenlandDeep Cut85points
- ElfenroadsDeep Cut85points
- EliosDeep Cut85points
- Ellaewala-kandaDeep Cut85points
- Elusive VictoryDeep Cut85points
- Elven CastleDeep Cut85points
- Elves, Dwarfs & DungeonbowlDeep Cut85points
- ElysiumDeep Cut85points
- EmbarcaderoDeep Cut85points
- EmberleafDeep Cut85points
- EmergoDeep Cut85points
- Eminent DomainDeep Cut85points
- Eminent Domain: MicrocosmDeep Cut85points
- EmiraDeep Cut85points
- Emperor of ChinaDeep Cut85points
- EmpireDeep Cut85points
- Empire BuilderDeep Cut85points
- Empire ExpressDeep Cut85points
- Empire of the Rising SunDeep Cut85points
- Empire of the SunDeep Cut85points
- Empire's EndDeep Cut85points
- Empires at SeaDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.