Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Empires in ArmsDeep Cut85points
- Empires of the Ancient WorldDeep Cut85points
- Empires of the Middle AgesDeep Cut85points
- Empires of the VoidDeep Cut85points
- Empires of the Void IIDeep Cut85points
- Empyreal: Spells & SteamDeep Cut85points
- Emu RanchersDeep Cut85points
- En Garde!Deep Cut85points
- En GehéDeep Cut85points
- Enclave: Zakon Krańca ŚwiataDeep Cut85points
- EncyclopediaDeep Cut85points
- End of the LineDeep Cut85points
- End of the TrailDeep Cut85points
- EndangeredDeep Cut85points
- EndeavorDeep Cut85points
- Endeavor: Deep SeaDeep Cut85points
- Endless Winter: PaleoamericansDeep Cut85points
- EndodoiDeep Cut85points
- Enemy at the GatesDeep Cut85points
- Enemy ChocolatierDeep Cut85points
- Enemy Coast Ahead: The Dambuster RaidDeep Cut85points
- Enemy in SightDeep Cut85points
- EnergizerDeep Cut85points
- EnkeshuiDeep Cut85points
- EnkounterDeep Cut85points
- EnneaDeep Cut85points
- Enochian chessDeep Cut85points
- EntdeckerDeep Cut85points
- EntrapmentDeep Cut85points
- EntropyDeep Cut85points
- Envelopes of CashDeep Cut85points
- EONSDeep Cut85points
- EpaminondasDeep Cut85points
- Epic of the Peloponnesian WarDeep Cut85points
- Epic ResortDeep Cut85points
- EpigoDeep Cut85points
- EquilíbrioDeep Cut85points
- EquinoxDeep Cut85points
- Era of InventionsDeep Cut85points
- Era of TribesDeep Cut85points
- Era: Medieval AgeDeep Cut85points
- Eragra: The Game of Eras and the First StepDeep Cut85points
- ErgoDeep Cut85points
- Eric Solomon's CorporationDeep Cut85points
- ErosionDeep Cut85points
- EsagekDeep Cut85points
- Escape from AltassarDeep Cut85points
- Escape from ColditzDeep Cut85points
- Escape from New York (game)Deep Cut85points
- Escape from the Aliens in Outer SpaceDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.