Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Ex LibrisDeep Cut85points
- ExagoDeep Cut85points
- ExcaliburDeep Cut85points
- Excavation EarthDeep Cut85points
- Exceed Fighting SystemDeep Cut85points
- Exceed: Red Horizon – Alice, Zoey, Gabrek, and UlrikDeep Cut85points
- Exceed: Red Horizon – Kaden, Eva, Miska, and LilyDeep Cut85points
- Exceed: Red Horizon – Reese, Heidi, Nehtali, and VincentDeep Cut85points
- Exceed: Red Horizon – Satoshi, Mei Lien, Morathi, and BaelkhorDeep Cut85points
- Exceed: Seventh Cross – Church vs. Empire BoxDeep Cut85points
- Exceed: Seventh Cross – Guardians vs. Myths BoxDeep Cut85points
- Exceed: Seventh Cross – Hunters vs. Demons BoxDeep Cut85points
- Exceed: Seventh Cross – Magic vs. Monsters BoxDeep Cut85points
- Executive DecisionDeep Cut85points
- Exile SunDeep Cut85points
- Exit (abstract game)Deep Cut85points
- EXIT: The Game – Dead Man on the Orient ExpressDeep Cut85points
- EXIT: The Game – The Abandoned CabinDeep Cut85points
- EXIT: The Game – The Pharaoh's TombDeep Cut85points
- EXIT: The Game – The Secret LabDeep Cut85points
- Exodus FleetDeep Cut85points
- Exodus: Proxima CentauriDeep Cut85points
- ExoplanetsDeep Cut85points
- ExpediteDeep Cut85points
- Expedition AltiplanoDeep Cut85points
- Expedition to NewdaleDeep Cut85points
- Expedition: Northwest PassageDeep Cut85points
- ExpeditionsDeep Cut85points
- Explorers of NavoriaDeep Cut85points
- Explorers of the North SeaDeep Cut85points
- Expo 1906Deep Cut85points
- Express ChessDeep Cut85points
- Extinction chessDeep Cut85points
- Extra! Extra!Deep Cut85points
- ExtrablattDeep Cut85points
- ExxitDeep Cut85points
- EyeDeep Cut85points
- EyecatcherDeep Cut85points
- EylauDeep Cut85points
- EynsteynDeep Cut85points
- Ezra and NehemiahDeep Cut85points
- Face to Face: A Cubist Strategy GameDeep Cut85points
- Face-itDeep Cut85points
- Faces in the CrowdDeep Cut85points
- Factory FunDeep Cut85points
- Factory FunnerDeep Cut85points
- Fading LegionsDeep Cut85points
- FaeDeep Cut85points
- Fairy LandDeep Cut85points
- Fairy TaleDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.