Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Escape PlanDeep Cut85points
- Escape the Dark CastleDeep Cut85points
- Escape: Fighting for FreedomDeep Cut85points
- EschatonDeep Cut85points
- EscobaDeep Cut85points
- Eson xorgolDeep Cut85points
- EssentiaDeep Cut85points
- EstancieroDeep Cut85points
- EstateDeep Cut85points
- Eternal DecksDeep Cut85points
- Eternal DynastyDeep Cut85points
- Eternal: Chronicles of the ThroneDeep Cut85points
- EternasDeep Cut85points
- Ether WarsDeep Cut85points
- EtherfieldsDeep Cut85points
- EtherstoneDeep Cut85points
- EthnosDeep Cut85points
- ÉtoileDeep Cut85points
- Euphoria: Build a Better DystopiaDeep Cut85points
- Euphrates & Tigris: Contest of KingsDeep Cut85points
- EuroFrontDeep Cut85points
- EuropaDeep Cut85points
- Europa 1945-2030Deep Cut85points
- Europa Universalis (board game)Deep Cut85points
- Europa Universalis: The Price of PowerDeep Cut85points
- Europe AflameDeep Cut85points
- Europe DividedDeep Cut85points
- Europe EngulfedDeep Cut85points
- EurorailsDeep Cut85points
- EuroShogiDeep Cut85points
- Euthia: Torment of ResurrectionDeep Cut85points
- EvacuationDeep Cut85points
- EvadeDeep Cut85points
- EVE: ConquestsDeep Cut85points
- EvenfallDeep Cut85points
- Everdell DuoDeep Cut85points
- Everdell FarshoreDeep Cut85points
- Everdell: BellfaireDeep Cut85points
- Everdell: MistwoodDeep Cut85points
- Everdell: NewleafDeep Cut85points
- Everdell: PearlbrookDeep Cut85points
- Everdell: SpirecrestDeep Cut85points
- EvergreenDeep Cut85points
- Evil High PriestDeep Cut85points
- EVLDeep Cut85points
- EvoDeep Cut85points
- EvolutionDeep Cut85points
- Evolution: ClimateDeep Cut85points
- Evolution: Random MutationsDeep Cut85points
- EvropaDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.