Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- GentesDeep Cut85points
- GEOMAG Magnetic ChallengeDeep Cut85points
- GeominosDeep Cut85points
- German WhistDeep Cut85points
- GeronimoDeep Cut85points
- GessDeep Cut85points
- GetawayDeep Cut85points
- GettysburgDeep Cut85points
- Gettysburg 1863Deep Cut85points
- Gettysburg: Badges of CourageDeep Cut85points
- Ghanaian draughtsDeep Cut85points
- GheosDeep Cut85points
- Ghost Fightin' Treasure HuntersDeep Cut85points
- Ghost StoriesDeep Cut85points
- Ghost Stories: Black SecretDeep Cut85points
- Ghost Stories: White MoonDeep Cut85points
- Ghostbusters: The Board GameDeep Cut85points
- GhostedDeep Cut85points
- GHQDeep Cut85points
- GiantsDeep Cut85points
- Giga-Robo!Deep Cut85points
- GigantenDeep Cut85points
- GimelDeep Cut85points
- GinkgopolisDeep Cut85points
- GioulDeep Cut85points
- GIPFDeep Cut85points
- GIPF Project Set 1Deep Cut85points
- GIPF Project Set 2Deep Cut85points
- GIPF Project Set 3Deep Cut85points
- Gipsy KingDeep Cut85points
- Giro D'Italia Card GameDeep Cut85points
- Giro d'Italia: The GameDeep Cut85points
- Giseh!Deep Cut85points
- GiuthiDeep Cut85points
- Give & TakeDeep Cut85points
- Giza: The Great PyramidDeep Cut85points
- GizmosDeep Cut85points
- GladiatorDeep Cut85points
- GladiatoriDeep Cut85points
- GladiatorisDeep Cut85points
- GlaisherDeep Cut85points
- GlakDeep Cut85points
- GlasgowDeep Cut85points
- Glass RoadDeep Cut85points
- Glen MoreDeep Cut85points
- Glen More II: ChroniclesDeep Cut85points
- GlikDeep Cut85points
- Global ChessDeep Cut85points
- Global MogulDeep Cut85points
- Global WarDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.