Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- GlobalizationDeep Cut85points
- Globbo!Deep Cut85points
- Gloom of KilforthDeep Cut85points
- Gloomhaven: Buttons & BugsDeep Cut85points
- Gloomhaven: Forgotten CirclesDeep Cut85points
- Gloomhaven: Jaws of the LionDeep Cut85points
- Gloomhaven: Solo ScenariosDeep Cut85points
- Gloomhaven: The Crimson ScalesDeep Cut85points
- Gloria MundiDeep Cut85points
- GloryDeep Cut85points
- Glory to RomeDeep Cut85points
- Glory: A Game of KnightsDeep Cut85points
- GlüxDeep Cut85points
- Glyph ChessDeep Cut85points
- Gnadenlos!Deep Cut85points
- Gnome HollowDeep Cut85points
- GnomopolisDeep Cut85points
- GnosticaDeep Cut85points
- Go MentalDeep Cut85points
- Go Nuts for Donuts!Deep Cut85points
- Go Tell the SpartansDeep Cut85points
- Go West!Deep Cut85points
- Go with the FloeDeep Cut85points
- GoaDeep Cut85points
- GobbletDeep Cut85points
- Gobblet GobblersDeep Cut85points
- Goblin VaultsDeep Cut85points
- GöçürmeDeep Cut85points
- God's PlaygroundDeep Cut85points
- GodsfireDeep Cut85points
- GodspeedDeep Cut85points
- GodtearDeep Cut85points
- Godzilla: Tokyo ClashDeep Cut85points
- GojuDeep Cut85points
- Gol-skuishDeep Cut85points
- GolanDeep Cut85points
- Gold Ahoy!Deep Cut85points
- Gold WestDeep Cut85points
- GoldbräuDeep Cut85points
- GoldlandDeep Cut85points
- GolemDeep Cut85points
- Golem ArcanaDeep Cut85points
- Gondor: The Siege of Minas TirithDeep Cut85points
- GonnectDeep Cut85points
- GonzagaDeep Cut85points
- Good & Bad GhostsDeep Cut85points
- Good HelpDeep Cut85points
- GopherDeep Cut85points
- GOPSDeep Cut85points
- GorintoDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.