Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Ada's LibraryDeep Cut85points
- Adams AhnDeep Cut85points
- Adapt3Deep Cut85points
- AdaptoidDeep Cut85points
- Addictive AlchemyDeep Cut85points
- AdereDeep Cut85points
- Adji-botoDeep Cut85points
- AdrenalineDeep Cut85points
- AdugoDeep Cut85points
- Advanced chessDeep Cut85points
- Advanced CivilizationDeep Cut85points
- Advanced HeroquestDeep Cut85points
- Advanced Mission BattleshipDeep Cut85points
- Advanced Squad LeaderDeep Cut85points
- Advanced Squad Leader: Starter Kit #1Deep Cut85points
- Advanced Third ReichDeep Cut85points
- Adventure MartDeep Cut85points
- Adventure of DDeep Cut85points
- Adventure Time Card WarsDeep Cut85points
- Adventurer: A Game of Man to Man Brawling in the Far FutureDeep Cut85points
- AdviceDeep Cut85points
- Aegean SeaDeep Cut85points
- Aegean StrikeDeep Cut85points
- Aeon Trespass: OdysseyDeep Cut85points
- Aeon's EndDeep Cut85points
- Aeon's End: LegacyDeep Cut85points
- Aeon's End: Legacy of GraveholdDeep Cut85points
- Aeon's End: OutcastsDeep Cut85points
- Aeon's End: The New AgeDeep Cut85points
- Aeon's End: War EternalDeep Cut85points
- AerionDeep Cut85points
- Aeroplanes: Aviation AscendantDeep Cut85points
- AeroTechDeep Cut85points
- ÆternaDeep Cut85points
- AetherDeep Cut85points
- Aether Captains: Clockwork CabalDeep Cut85points
- AfricaDeep Cut85points
- Africa 1880Deep Cut85points
- African QueenDeep Cut85points
- AfricanaDeep Cut85points
- AfrikaDeep Cut85points
- Afrika KorpsDeep Cut85points
- After PabloDeep Cut85points
- After the EmpireDeep Cut85points
- After the FloodDeep Cut85points
- After the Holocaust: The Nuclear Devastation of America – Recovery and ReunificationDeep Cut85points
- AftermathDeep Cut85points
- AfternovaDeep Cut85points
- AgamemnonDeep Cut85points
- Agatha Christie's Death on the CardsDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.