Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- A Game of Thrones: The Board Game: A Storm of SwordsDeep Cut85points
- A Game of Thrones: The Board Game: Mother of DragonsDeep Cut85points
- A Gentle RainDeep Cut85points
- A Gest of Robin HoodDeep Cut85points
- A Guerra do Yom KippurDeep Cut85points
- A Handful of StarsDeep Cut85points
- A House DividedDeep Cut85points
- A Little WordyDeep Cut85points
- A Mere Matter of MarchingDeep Cut85points
- A Message From the StarsDeep Cut85points
- A Mighty FortressDeep Cut85points
- A Most Dangerous TimeDeep Cut85points
- A Place for All My BooksDeep Cut85points
- A Study in EmeraldDeep Cut85points
- A Thief's FortuneDeep Cut85points
- A Victory LostDeep Cut85points
- A War of WhispersDeep Cut85points
- A Week in HellDeep Cut85points
- A Wild VentureDeep Cut85points
- A World at WarDeep Cut85points
- A.D. 30Deep Cut85points
- AapepDeep Cut85points
- Ab die Post!Deep Cut85points
- Abacus checkersDeep Cut85points
- AbagioDeep Cut85points
- Abalone QuattroDeep Cut85points
- AbandeDeep Cut85points
- AbangahDeep Cut85points
- AbducktionDeep Cut85points
- Abeja ReinaDeep Cut85points
- Ablaze!Deep Cut85points
- Abomination: The Heir of FrankensteinDeep Cut85points
- AboveDeep Cut85points
- Above and BelowDeep Cut85points
- AboyneDeep Cut85points
- AbraxasDeep Cut85points
- AbyssDeep Cut85points
- AccastaDeep Cut85points
- Ace of AcesDeep Cut85points
- Aces HighDeep Cut85points
- Acey-deuceyDeep Cut85points
- AchaiaDeep Cut85points
- AchiDeep Cut85points
- AcreDeep Cut85points
- Across SuezDeep Cut85points
- ActilesDeep Cut85points
- Action AttractionDeep Cut85points
- Ad ActaDeep Cut85points
- Ad AstraDeep Cut85points
- Ada's DreamDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.