Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Grog IslandDeep Cut85points
- Ground FloorDeep Cut85points
- Group of Soviet Forces, GermanyDeep Cut85points
- Grove: 9 card solitaire gameDeep Cut85points
- GruntDeep Cut85points
- GruntzDeep Cut85points
- GRYB Game SystemDeep Cut85points
- GuadalcanalDeep Cut85points
- Guan DanDeep Cut85points
- Guards of Atlantis IIDeep Cut85points
- Guards of Atlantis: Tabletop MOBADeep Cut85points
- Guatemala CaféDeep Cut85points
- GUBSDeep Cut85points
- GuerillaDeep Cut85points
- Guerrilla CheckersDeep Cut85points
- GùgōngDeep Cut85points
- GuildhallDeep Cut85points
- Guildhall: Job FaireDeep Cut85points
- GuildsDeep Cut85points
- Guilds of CadwallonDeep Cut85points
- Guilds of LondonDeep Cut85points
- GuillotineDeep Cut85points
- Gul baraDeep Cut85points
- Gulf StrikeDeep Cut85points
- Gulf, Mobile & OhioDeep Cut85points
- Gunfight in the Valley of TearsDeep Cut85points
- Gunjin ShōgiDeep Cut85points
- GunkimonoDeep Cut85points
- Guns & SteelDeep Cut85points
- GunslingerDeep Cut85points
- GutenbergDeep Cut85points
- GygèsDeep Cut85points
- HabitatsDeep Cut85points
- HaciendaDeep Cut85points
- Hack AttackDeep Cut85points
- Hack TrickDeep Cut85points
- HadaraDeep Cut85points
- Hadrian's WallDeep Cut85points
- HadronDeep Cut85points
- HaggisDeep Cut85points
- Hai Lu Kong Zhan QiDeep Cut85points
- HallelujaDeep Cut85points
- HallertauDeep Cut85points
- HalloweenDeep Cut85points
- Halls of HegraDeep Cut85points
- HalmaDeep Cut85points
- HalusaDeep Cut85points
- HamburgDeep Cut85points
- HamburgumDeep Cut85points
- HamelnDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.