Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Hamlet: The Village Building GameDeep Cut85points
- Hammer of the ScotsDeep Cut85points
- HanDeep Cut85points
- HanamiDeep Cut85points
- HanamikojiDeep Cut85points
- Hand and brainDeep Cut85points
- Hand and FootDeep Cut85points
- Hand shogiDeep Cut85points
- Hände weg!Deep Cut85points
- Hanging GardensDeep Cut85points
- Hannibal (1969)Deep Cut85points
- Hannibal & HamilcarDeep Cut85points
- Hannibal at BayDeep Cut85points
- Hannibal: Rome vs. CarthageDeep Cut85points
- Hannibal: The Italian Campaign 219-206 BCDeep Cut85points
- Hannibal: The Second Punic WarDeep Cut85points
- HansaDeep Cut85points
- Hansa TeutonicaDeep Cut85points
- Happy CityDeep Cut85points
- Happy PigsDeep Cut85points
- HarbourDeep Cut85points
- Hard LineDeep Cut85points
- HardbackDeep Cut85points
- Hare and TortoiseDeep Cut85points
- HarmoniesDeep Cut85points
- Harrow County: The Game of Gothic ConflictDeep Cut85points
- Harry Potter and the Sorcerer's Stone The GameDeep Cut85points
- Harry Potter Whomping Willow GameDeep Cut85points
- Harry Potter: Death Eaters RisingDeep Cut85points
- Harry Potter: Hogwarts BattleDeep Cut85points
- Harry Potter: Hogwarts Battle – Defence Against the Dark ArtsDeep Cut85points
- Harry Potter: Hogwarts Battle – The Charms and Potions ExpansionDeep Cut85points
- Harry Potter: Hogwarts Battle – The Monster Box of MonstersDeep Cut85points
- Haru IchibanDeep Cut85points
- HarunDeep Cut85points
- HarvestDeep Cut85points
- Harzbahn 1873Deep Cut85points
- HarzdameDeep Cut85points
- Hasami shogiDeep Cut85points
- Haspelknecht: The Story of Early Coal MiningDeep Cut85points
- Hat diviyan keliyaDeep Cut85points
- HatsDeep Cut85points
- HavalandiDeep Cut85points
- HavannahDeep Cut85points
- HavenDeep Cut85points
- Havoc: The Hundred Years WarDeep Cut85points
- HawaiiDeep Cut85points
- HawalisDeep Cut85points
- Head QuarterDeep Cut85points
- Heads of StateDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.