Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Impact City Roller DerbyDeep Cut85points
- ImpasseDeep Cut85points
- ImperatorDeep Cut85points
- ImperialDeep Cut85points
- Imperial 2030Deep Cut85points
- Imperial Assault: Heart of the EmpireDeep Cut85points
- Imperial Assault: Jabba's RealmDeep Cut85points
- Imperial Assault: Return to HothDeep Cut85points
- Imperial Assault: The Bespin GambitDeep Cut85points
- Imperial Assault: Twin ShadowsDeep Cut85points
- Imperial Assault: Tyrants of LothalDeep Cut85points
- Imperial Governor & StrategosDeep Cut85points
- Imperial SettlersDeep Cut85points
- Imperial Settlers: Empires of the NorthDeep Cut85points
- Imperial Settlers: Roll & WriteDeep Cut85points
- Imperial StarfireDeep Cut85points
- Imperial SteamDeep Cut85points
- Imperial StruggleDeep Cut85points
- Imperialism: Road to DominationDeep Cut85points
- Imperios MilenariosDeep Cut85points
- ImperiumDeep Cut85points
- Imperium: ClassicsDeep Cut85points
- Imperium: HorizonsDeep Cut85points
- Imperium: LegendsDeep Cut85points
- Imploding KittensDeep Cut85points
- Import / ExportDeep Cut85points
- ImpulseDeep Cut85points
- In a GroveDeep Cut85points
- In The DarkDeep Cut85points
- In the Footsteps of DarwinDeep Cut85points
- In the Hall of the Mountain KingDeep Cut85points
- In the Name of OdinDeep Cut85points
- In the Shadow of the EmperorDeep Cut85points
- In the Year of the DragonDeep Cut85points
- In Too DeepDeep Cut85points
- Inca EmpireDeep Cut85points
- InceptionDeep Cut85points
- InchonDeep Cut85points
- IncorporatedDeep Cut85points
- India RailsDeep Cut85points
- Indian and jackrabbitsDeep Cut85points
- Indian chessDeep Cut85points
- Indian Ocean AdventureDeep Cut85points
- IndigoDeep Cut85points
- IndonesiaDeep Cut85points
- IndusDeep Cut85points
- IndustriaDeep Cut85points
- Industrial WasteDeep Cut85points
- IndustryDeep Cut85points
- InfamyDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.