Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Infantry Attacks: Imperial TwilightDeep Cut85points
- Infection: Humanity's Last GaspDeep Cut85points
- InfernoDeep Cut85points
- Inferno: Guelphs and GhibellinesDeep Cut85points
- InfidelDeep Cut85points
- InfinifieldDeep Cut85points
- Infinite chessDeep Cut85points
- Infinite CityDeep Cut85points
- InfunitumDeep Cut85points
- IngeniousDeep Cut85points
- Ingenious ExtremeDeep Cut85points
- IngilithDeep Cut85points
- Inhabit the EarthDeep Cut85points
- InheritorsDeep Cut85points
- Inhuman ConditionsDeep Cut85points
- InisDeep Cut85points
- InkDeep Cut85points
- Ink BlotzDeep Cut85points
- InkaDeep Cut85points
- InkognitoDeep Cut85points
- Inner CircleDeep Cut85points
- InnovationDeep Cut85points
- inpHeXionDeep Cut85points
- InputDeep Cut85points
- Ins & OutsDeep Cut85points
- InsideDeep Cut85points
- Inside JobDeep Cut85points
- Instant ReplayDeep Cut85points
- InsurgencyDeep Cut85points
- IntelleDeep Cut85points
- Intent to KillDeep Cut85points
- InteractionDeep Cut85points
- Intermedium: Stepping StonesDeep Cut85points
- IntermezzoDeep Cut85points
- International draughtsDeep Cut85points
- InterplayDeep Cut85points
- IntrepidDeep Cut85points
- IntrigueDeep Cut85points
- Intrigue CityDeep Cut85points
- IntruderDeep Cut85points
- InvadersDeep Cut85points
- Invasion AmericaDeep Cut85points
- Invasion of SicilyDeep Cut85points
- Invasion of the Air-eatersDeep Cut85points
- Invasion: EarthDeep Cut85points
- Invasion: SicilyDeep Cut85points
- Inventions: Evolution of IdeasDeep Cut85points
- Inventors of the South TigrisDeep Cut85points
- InversDeep Cut85points
- InverséDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.