Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Invincible: The Hero-Building GameDeep Cut85points
- IOTADeep Cut85points
- IQ 5Deep Cut85points
- IqishiqiDeep Cut85points
- IQubeDeep Cut85points
- IrenseiDeep Cut85points
- Irish GaugeDeep Cut85points
- IroDeep Cut85points
- Iron CurtainDeep Cut85points
- Iron DragonDeep Cut85points
- Ironbottom SoundDeep Cut85points
- IroncladsDeep Cut85points
- IrondaleDeep Cut85points
- IronwoodDeep Cut85points
- IsaacDeep Cut85points
- IsafuDeep Cut85points
- IsafubaDeep Cut85points
- Isekai Guild MastersDeep Cut85points
- Ishtar: Gardens of BabylonDeep Cut85points
- IsiDeep Cut85points
- IsisDeep Cut85points
- Isis & OsirisDeep Cut85points
- Island DiceDeep Cut85points
- Island FortressDeep Cut85points
- Island of Death: The Invasion of Malta, 1942Deep Cut85points
- Island SiegeDeep Cut85points
- Isle of SkyeDeep Cut85points
- Isle of TrainsDeep Cut85points
- Isle of Trains: All AboardDeep Cut85points
- IsleboundDeep Cut85points
- IsolateDeep Cut85points
- IsolationDeep Cut85points
- IsoloDeep Cut85points
- ISS VanguardDeep Cut85points
- IstanbulDeep Cut85points
- It's a Wonderful KingdomDeep Cut85points
- It's a Wonderful WorldDeep Cut85points
- Italian DamoneDeep Cut85points
- Italian draughtsDeep Cut85points
- Itchy MonkeyDeep Cut85points
- IthakaDeep Cut85points
- ItineraryDeep Cut85points
- itoDeep Cut85points
- Ito shogiDeep Cut85points
- IV-V-IDeep Cut85points
- IwariDeep Cut85points
- Iwo Jima: Rage Against the MarinesDeep Cut85points
- J'erinDeep Cut85points
- JackarooDeep Cut85points
- Jacob Marley, Esq.Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.