Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- KasserineDeep Cut85points
- Kasserine PassDeep Cut85points
- Katamino DuoDeep Cut85points
- KatarengaDeep Cut85points
- KatoizDeep Cut85points
- KatroDeep Cut85points
- KauriDeep Cut85points
- KavangoDeep Cut85points
- Keep the Heroes Out!Deep Cut85points
- KeezenDeep Cut85points
- KeltisDeep Cut85points
- Keltis: Das OrakelDeep Cut85points
- KemetDeep Cut85points
- KendoDeep Cut85points
- KenjinDeep Cut85points
- KensingtonDeep Cut85points
- KenyDeep Cut85points
- Kepler-3042Deep Cut85points
- KeroseneDeep Cut85points
- Key FlowDeep Cut85points
- Key HarvestDeep Cut85points
- Key MarketDeep Cut85points
- Key to the City: LondonDeep Cut85points
- Key to the KingdomDeep Cut85points
- KeyflowerDeep Cut85points
- KeyperDeep Cut85points
- Keystone: North AmericaDeep Cut85points
- KeythedralDeep Cut85points
- Khalkhin-GolDeep Cut85points
- KhanDeep Cut85points
- Khan TsinDeep Cut85points
- KharbagaDeep Cut85points
- Khe Sanh 1968Deep Cut85points
- KhetDeep Cut85points
- Khet 3D: Tower of KadeshDeep Cut85points
- Khet: Eye of Horus Beam SplitterDeep Cut85points
- Khôra: Rise of an EmpireDeep Cut85points
- KhronosDeep Cut85points
- Khutka boiaDeep Cut85points
- Kick-ItDeep Cut85points
- Kid-CalaDeep Cut85points
- KielaDeep Cut85points
- Kill BallDeep Cut85points
- Kill Doctor LuckyDeep Cut85points
- KinesisDeep Cut85points
- Kinfire CouncilDeep Cut85points
- Kinfire Delve: Callous' LabDeep Cut85points
- Kinfire Delve: Scorn's StockadeDeep Cut85points
- Kinfire Delve: Vainglory's GrottoDeep Cut85points
- King ArthurDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.