Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- King ChocolateDeep Cut85points
- King of New YorkDeep Cut85points
- King of the HillDeep Cut85points
- King of the MountainDeep Cut85points
- King of Tokyo: HalloweenDeep Cut85points
- King of Tokyo: Power Up!Deep Cut85points
- King's CourtDeep Cut85points
- King's GateDeep Cut85points
- King's KiltDeep Cut85points
- King's RansomDeep Cut85points
- King's RoadDeep Cut85points
- King's ValleyDeep Cut85points
- King's Valley LabyrinthDeep Cut85points
- Kingdom BuilderDeep Cut85points
- Kingdom Death: MonsterDeep Cut85points
- Kingdom Death: Monster – Gambler's ChestDeep Cut85points
- Kingdom DefendersDeep Cut85points
- Kingdom Legacy: Feudal KingdomDeep Cut85points
- Kingdom of Heaven: The Crusader States 1097-1291Deep Cut85points
- Kingdom of SolomonDeep Cut85points
- Kingdom QuestDeep Cut85points
- Kingdom Rush: Rift in TimeDeep Cut85points
- Kingdomino DuelDeep Cut85points
- Kingdomino OriginsDeep Cut85points
- Kingdomino: Age of GiantsDeep Cut85points
- KingdomsDeep Cut85points
- KingmakerDeep Cut85points
- KingpinDeep Cut85points
- Kings & ThingsDeep Cut85points
- Kings and CastlesDeep Cut85points
- Kings CornersDeep Cut85points
- Kings CribbageDeep Cut85points
- Kings of Air and SteamDeep Cut85points
- Kings of ArtificeDeep Cut85points
- Kings of IsraelDeep Cut85points
- KingsburgDeep Cut85points
- Kingsport FestivalDeep Cut85points
- KiothiDeep Cut85points
- Kipp4Deep Cut85points
- KisoloDeep Cut85points
- Kitchen RushDeep Cut85points
- Klin ZhaDeep Cut85points
- KlunkerDeep Cut85points
- KnarrDeep Cut85points
- Knee Deep in HexesDeep Cut85points
- Knight LineDeep Cut85points
- Knight MovesDeep Cut85points
- Knight relay chessDeep Cut85points
- Knightmare ChessDeep Cut85points
- Knightmare Chess 2Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.