Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Krosmaster: QuestDeep Cut85points
- KruisvuurDeep Cut85points
- KrurDeep Cut85points
- KrusadeDeep Cut85points
- KruznoDeep Cut85points
- KryptosDeep Cut85points
- KubaDeep Cut85points
- KubuguzaDeep Cut85points
- KulamiDeep Cut85points
- Kulikovo 1380Deep Cut85points
- Kumo HogoshaDeep Cut85points
- KuniUmiDeep Cut85points
- Kunst StückeDeep Cut85points
- Kupferkessel Co.Deep Cut85points
- Kutná Hora: The City of SilverDeep Cut85points
- Kyō shōgiDeep Cut85points
- KyotoDeep Cut85points
- Kyoto shogiDeep Cut85points
- L gameDeep Cut85points
- L'AéropostaleDeep Cut85points
- L'AttaqueDeep Cut85points
- La Bataille d'Albuera-EspagnolDeep Cut85points
- La Bataille d'AuerstædtDeep Cut85points
- La Bataille d'AusterlitzDeep Cut85points
- La Bataille d'Espagnol-TalaveraDeep Cut85points
- La Bataille d'Halle 1806Deep Cut85points
- La Bataille d'OrthezDeep Cut85points
- La Bataille de Corunna–EspagnolDeep Cut85points
- La Bataille de Deutsch WagramDeep Cut85points
- La Bataille de DresdeDeep Cut85points
- La Bataille de la MoscowaDeep Cut85points
- La Bataille de LignyDeep Cut85points
- La Bataille de LützenDeep Cut85points
- La Bataille de Mont Saint JeanDeep Cut85points
- La Bataille de Preussisch EylauDeep Cut85points
- La Bataille de ValmyDeep Cut85points
- La Bataille des Quatre BrasDeep Cut85points
- La BatallaDeep Cut85points
- La Belle ÉpoqueDeep Cut85points
- La Carga de la Brigada LigeraDeep Cut85points
- La CittàDeep Cut85points
- La Famiglia: The Great Mafia WarDeep Cut85points
- La Grande ArméeDeep Cut85points
- La GranjaDeep Cut85points
- La Granja: No SiestaDeep Cut85points
- La Guerra de los MundosDeep Cut85points
- La HabanaDeep Cut85points
- La IslaDeep Cut85points
- La LoireDeep Cut85points
- La Patrie en DangerDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.