Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- KnightmateDeep Cut85points
- Knights of the AirDeep Cut85points
- Knitting CircleDeep Cut85points
- Knock OutDeep Cut85points
- KnockaboutDeep Cut85points
- Knot DiceDeep Cut85points
- KnotsDeep Cut85points
- Ko shogiDeep Cut85points
- Ko-AnDeep Cut85points
- KoalitionDeep Cut85points
- KöçürmeDeep Cut85points
- Koekie LoerenDeep Cut85points
- KoggeDeep Cut85points
- KogworksDeep Cut85points
- KohakuDeep Cut85points
- Kohle & KolonieDeep Cut85points
- Koi-KoiDeep Cut85points
- KokopelliDeep Cut85points
- Kolin 1757: Frederick's First DefeatDeep Cut85points
- Kolowis AwithlaknannaiDeep Cut85points
- KombeDeep Cut85points
- Kombi-KolorDeep Cut85points
- KomikanDeep Cut85points
- KomodoDeep Cut85points
- KōnaneDeep Cut85points
- König von SiamDeep Cut85points
- KontorDeep Cut85points
- KopernikusDeep Cut85points
- Kopf oder KnopfDeep Cut85points
- Koplopers & DwarsliggersDeep Cut85points
- Korea: The Mobile War 1950-51Deep Cut85points
- Korean WarDeep Cut85points
- KoryŏDeep Cut85points
- Kotu EllimaDeep Cut85points
- Kotu-baendumDeep Cut85points
- KozoDeep Cut85points
- Kra$hDeep Cut85points
- KrabyDeep Cut85points
- KraftwagenDeep Cut85points
- Kraków 1325 ADDeep Cut85points
- KremlinDeep Cut85points
- Krieg und FriedenDeep Cut85points
- KriegsmarineDeep Cut85points
- KriegspielDeep Cut85points
- Kriegspiel (Avalon Hill)Deep Cut85points
- KriegsspielDeep Cut85points
- Krone & SchwertDeep Cut85points
- Kronologic: Paris 1920Deep Cut85points
- KropkiDeep Cut85points
- Krosmaster Arena 2.0Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.