Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Mansions of Madness: Recurring NightmaresDeep Cut85points
- Mansions of Madness: Sanctum of TwilightDeep Cut85points
- Mansions of Madness: Streets of ArkhamDeep Cut85points
- Mansions of Madness: Suppressed MemoriesDeep Cut85points
- Mantis FallsDeep Cut85points
- MaoriDeep Cut85points
- MapmakerDeep Cut85points
- MapominoesDeep Cut85points
- MaquisDeep Cut85points
- MarabuntaDeep Cut85points
- MaracaiboDeep Cut85points
- MarbleheadDeep Cut85points
- March of the AntsDeep Cut85points
- Marco Polo II: In the Service of the KhanDeep Cut85points
- Mare NostrumDeep Cut85points
- MargoDeep Cut85points
- Margraves of ValeriaDeep Cut85points
- MariaDeep Cut85points
- Marine!Deep Cut85points
- MariposasDeep Cut85points
- Marita-MerkurDeep Cut85points
- MarraCashDeep Cut85points
- MarrakechDeep Cut85points
- MarrakeshDeep Cut85points
- Mars Needs MechanicsDeep Cut85points
- Marseillais chessDeep Cut85points
- Martian BackgammonDeep Cut85points
- Martian ChessDeep Cut85points
- Martian CoastersDeep Cut85points
- Martian Mud WrestlingDeep Cut85points
- Martian RailsDeep Cut85points
- Martians: A Story of CivilizationDeep Cut85points
- Marvel Comics Super Heroes Strategy GameDeep Cut85points
- Marvel D.A.G.G.E.R.Deep Cut85points
- Marvel HeroesDeep Cut85points
- Marvel Heroes StrategoDeep Cut85points
- Marvel UnitedDeep Cut85points
- Marvel VillainousDeep Cut85points
- Marvel Villainous: Mischief & MaliceDeep Cut85points
- Marvel Zombies: A Zombicide GameDeep Cut85points
- Marvel Zombies: X-Men ResistanceDeep Cut85points
- MascaradeDeep Cut85points
- Masonic chessDeep Cut85points
- Masonic shogiDeep Cut85points
- MasonsDeep Cut85points
- MasqueradeDeep Cut85points
- Mass Effect: The Board GameDeep Cut85points
- MassaiDeep Cut85points
- Massive DarknessDeep Cut85points
- Massive Darkness 2: HellscapeDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.