Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- MasterDeep Cut85points
- Master BuilderDeep Cut85points
- Master MerchantDeep Cut85points
- Master of EconomyDeep Cut85points
- Master of Orion: The Board GameDeep Cut85points
- Master of RespectDeep Cut85points
- Mastermind ChallengeDeep Cut85points
- Mastermind for KidsDeep Cut85points
- Mastermind44Deep Cut85points
- MasterpieceDeep Cut85points
- Masters of RenaissanceDeep Cut85points
- Masters of VeniceDeep Cut85points
- Match of the CenturyDeep Cut85points
- MatchiDeep Cut85points
- MathableDeep Cut85points
- MatoeDeep Cut85points
- MatrixDeep Cut85points
- MATRX GIPFDeep Cut85points
- MattixDeep Cut85points
- MattockDeep Cut85points
- MauerbauerDeep Cut85points
- Mawkar katiyaDeep Cut85points
- May I?Deep Cut85points
- MayaDeep Cut85points
- Maya ChessDeep Cut85points
- MaydayDeep Cut85points
- MazeDeep Cut85points
- MbauDeep Cut85points
- MbotheDeep Cut85points
- MBTDeep Cut85points
- MCSDeep Cut85points
- Mea CulpaDeep Cut85points
- MeadowDeep Cut85points
- MeanderDeep Cut85points
- MeccaDeep Cut85points
- Mechanical BeastDeep Cut85points
- MechiwaDeep Cut85points
- Mechs vs. MinionsDeep Cut85points
- MechWar '77Deep Cut85points
- MechWar 2Deep Cut85points
- MediciDeep Cut85points
- Medici vs StrozziDeep Cut85points
- MedievalDeep Cut85points
- Medieval ConspiracyDeep Cut85points
- Medieval MerchantDeep Cut85points
- MedievaliaDeep Cut85points
- MedinaDeep Cut85points
- Medioevo UniversaleDeep Cut85points
- Mediterranean EmpiresDeep Cut85points
- MedoDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.