Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Mystery Rummy: Al Capone and the Chicago UnderworldDeep Cut85points
- Mystery Rummy: Jack the RipperDeep Cut85points
- Mystery Rummy: Jekyll & HydeDeep Cut85points
- MystheaDeep Cut85points
- Mystic PathsDeep Cut85points
- Mystic ValeDeep Cut85points
- Mystic WarDeep Cut85points
- Myth: PantheonsDeep Cut85points
- Mythic Battles: PantheonDeep Cut85points
- Mythic Battles: RagnarökDeep Cut85points
- Mythic MischiefDeep Cut85points
- MythologyDeep Cut85points
- MythotopiaDeep Cut85points
- N.Y. ChaseDeep Cut85points
- Na Grunwald: Rycerze króla JagiełłyDeep Cut85points
- NabDeep Cut85points
- Nach dem RegenDeep Cut85points
- NackgammonDeep Cut85points
- Naga RajaDeep Cut85points
- NaishiDeep Cut85points
- NakumDeep Cut85points
- NamibiaDeep Cut85points
- NanahoshiDeep Cut85points
- NannonDeep Cut85points
- Nanty NarkingDeep Cut85points
- NapoleonDeep Cut85points
- Napoléon à AusterlitzDeep Cut85points
- Napoleon Against RussiaDeep Cut85points
- Napoleon at BayDeep Cut85points
- Napoleon at LeipzigDeep Cut85points
- Napoleon at WarDeep Cut85points
- Napoleon at WaterlooDeep Cut85points
- Napoleon in EuropeDeep Cut85points
- Napoleon in the DesertDeep Cut85points
- Napoleon on the DanubeDeep Cut85points
- Napoleon RetreatsDeep Cut85points
- Napoleon's Art of WarDeep Cut85points
- Napoleon's Last BattlesDeep Cut85points
- Napoleon's Last CampaignsDeep Cut85points
- Napoleon's Last GambleDeep Cut85points
- Napoleon's Last TriumphDeep Cut85points
- Napoleon's QuagmireDeep Cut85points
- Napoleon's ResurgenceDeep Cut85points
- Napoleon's TriumphDeep Cut85points
- Napoleonic WarsDeep Cut85points
- NaranjDeep Cut85points
- Narcos: The Board GameDeep Cut85points
- NarrowDeep Cut85points
- Narvik: The Campaign in Norway, 1940Deep Cut85points
- NascaDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.