Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- NationsDeep Cut85points
- Nations: The Dice GameDeep Cut85points
- NATO Division CommanderDeep Cut85points
- NATO: Operational Combat in Europe in the 1970sDeep Cut85points
- NATO: The Next War in EuropeDeep Cut85points
- NatureDeep Cut85points
- NauticusDeep Cut85points
- NautilionDeep Cut85points
- NautilusDeep Cut85points
- Naval WarDeep Cut85points
- NavegadorDeep Cut85points
- Navia DratpDeep Cut85points
- Navia Dratp: ResurgenceDeep Cut85points
- Navia Dratp: Unleashed DarknessDeep Cut85points
- NchorokotoDeep Cut85points
- Near and FarDeep Cut85points
- NebulaDeep Cut85points
- NefariousDeep Cut85points
- NefertitiDeep Cut85points
- NehemiahDeep Cut85points
- Nemesis: AftermathDeep Cut85points
- Nemesis: LockdownDeep Cut85points
- Nemesis: RetaliationDeep Cut85points
- Nemo's WarDeep Cut85points
- Neo-ChessDeep Cut85points
- NeomDeep Cut85points
- NeptunDeep Cut85points
- NestortilesDeep Cut85points
- Neta-TankaDeep Cut85points
- NetworkDeep Cut85points
- NetzwerkDeep Cut85points
- Neue HeimatDeep Cut85points
- Neue Spiele im alten RomDeep Cut85points
- NeulandDeep Cut85points
- NeuronDeep Cut85points
- NeuroridersDeep Cut85points
- Neuroshima HexDeep Cut85points
- Neuroshima Hex! Babel13 Artillery Outpost "THUNDER"Deep Cut85points
- Neuroshima: ConvoyDeep Cut85points
- NeutreekoDeep Cut85points
- NeutronDeep Cut85points
- NevoDeep Cut85points
- Nevsky: Teutons and Rus in CollisionDeep Cut85points
- New AmsterdamDeep Cut85points
- New AngelesDeep Cut85points
- New BedfordDeep Cut85points
- New Corp OrderDeep Cut85points
- New DawnDeep Cut85points
- New EnglandDeep Cut85points
- New England RailwaysDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.