Recorded answers
1,498 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,498
- Colorblind modeRare60points
- Combat difficultyRare60points
- CommentaryRare60points
- Commentary volumeRare60points
- CompassRare60points
- Content filterRare60points
- Content maturityRare60points
- ContrastRare60points
- Control schemeRare60points
- Controller layoutRare60points
- CoordinatesRare60points
- CrosshairRare60points
- Crosshair colorRare60points
- Crosshair sizeRare60points
- Crosshair styleRare60points
- CrossplayRare60points
- CursorRare60points
- Cursor speedRare60points
- CutscenesRare60points
- Damage indicatorRare60points
- Damage numbersRare60points
- DeadzoneRare60points
- Detail qualityRare60points
- Dialogue volumeRare60points
- DismembermentRare60points
- DLSSRare60points
- Dominant handRare60points
- Driving assistsRare60points
- Effects qualityRare60points
- Enable custom contentRare60points
- Enable gamepadRare60points
- Enemy difficultyRare60points
- Family-friendly modeRare60points
- Flashing lightsRare60points
- FontRare60points
- Friend requestsRare60points
- Friendly fireRare60points
- Game speedRare60points
- Gameplay slidersRare60points
- GammaRare60points
- GoreRare60points
- Graphics modeRare60points
- Gyro aimingRare60points
- Haptic feedbackRare60points
- HDRRare60points
- Health barsRare60points
- Hide player namesRare60points
- High contrastRare60points
- High frame rate modeRare60points
- HintsRare60points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.