Recorded answers
1,490 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,490
- Arachnophobia modeOne in a Krillion100points
- 24-hour clockDeep Cut85points
- 360 dashingDeep Cut85points
- A+B smashDeep Cut85points
- Ability cooldown displayDeep Cut85points
- Ability mini-camDeep Cut85points
- Accelerated clockDeep Cut85points
- Accessibility audio cues volumeDeep Cut85points
- Accessibility presetsDeep Cut85points
- Achievement notificationsDeep Cut85points
- Action barsDeep Cut85points
- Action cameraDeep Cut85points
- Action cancel methodDeep Cut85points
- Action targetingDeep Cut85points
- Active sleep modeDeep Cut85points
- Actor fadeDeep Cut85points
- Adaptive difficultyDeep Cut85points
- Adaptive supersamplingDeep Cut85points
- Additive light passDeep Cut85points
- ADS aim assistDeep Cut85points
- ADS field of viewDeep Cut85points
- ADS sensitivity transition timingDeep Cut85points
- Advanced gyro optionsDeep Cut85points
- Advanced look controlsDeep Cut85points
- Advanced renderingDeep Cut85points
- Adventure SyncDeep Cut85points
- Advisor voiceDeep Cut85points
- Aerial sensitivityDeep Cut85points
- Agent select musicDeep Cut85points
- AgingDeep Cut85points
- AI aggressionDeep Cut85points
- Aim assist ease inDeep Cut85points
- Aim assist legacy modeDeep Cut85points
- Aim assist slowdownDeep Cut85points
- Aim assist strengthDeep Cut85points
- Aim assist typeDeep Cut85points
- Aim assist window sizeDeep Cut85points
- Aim panningDeep Cut85points
- Aim precisionDeep Cut85points
- Aim smoothingDeep Cut85points
- Air dashesDeep Cut85points
- Aircraft sensitivityDeep Cut85points
- Allies don't get grabbedDeep Cut85points
- Allow cursor changesDeep Cut85points
- Allow server listingsDeep Cut85points
- Allow spectatorsDeep Cut85points
- Ally difficultyDeep Cut85points
- Alternative movement responseDeep Cut85points
- Alternative sign castingDeep Cut85points
- Ambient creaturesDeep Cut85points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.