Recorded answers
1,498 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,498
- Cross-region playDeep Cut85points
- Crosshair gapDeep Cut85points
- Crosshair opacityDeep Cut85points
- Crosshair outlineDeep Cut85points
- Crosshair thicknessDeep Cut85points
- Crossplay communicationDeep Cut85points
- Crouch modeDeep Cut85points
- Crouch while buildingDeep Cut85points
- Crowd densityDeep Cut85points
- Crowd volumeDeep Cut85points
- CRT filterDeep Cut85points
- CurrencyDeep Cut85points
- Cursor colorDeep Cut85points
- Cursor contrastDeep Cut85points
- Cursor deadzoneDeep Cut85points
- Cursor lockDeep Cut85points
- Cursor memoryDeep Cut85points
- Cursor ripplesDeep Cut85points
- Cursor sizeDeep Cut85points
- Custom balanceDeep Cut85points
- Custom soundtrackDeep Cut85points
- Cutscene sound effectsDeep Cut85points
- DamageDeep Cut85points
- Damage effectsDeep Cut85points
- Damage flashDeep Cut85points
- Damage numbers scaleDeep Cut85points
- Damage predictionDeep Cut85points
- Damage tiltDeep Cut85points
- Danger zoneDeep Cut85points
- Darkness pulsingDeep Cut85points
- Dash assistDeep Cut85points
- Dash in move directionDeep Cut85points
- Data from friendsDeep Cut85points
- Date formatDeep Cut85points
- Day lengthDeep Cut85points
- Daylight cycleDeep Cut85points
- DeathDeep Cut85points
- Death recapDeep Cut85points
- Decal qualityDeep Cut85points
- Defending styleDeep Cut85points
- Deferred physics qualityDeep Cut85points
- DeflickerDeep Cut85points
- Delay auto sprintDeep Cut85points
- Depth of fieldDeep Cut85points
- Destructible environmentsDeep Cut85points
- Developer consoleDeep Cut85points
- Dialogue balanceDeep Cut85points
- Dialogue boostDeep Cut85points
- Dialogue cameraDeep Cut85points
- Dialogue vibrationDeep Cut85points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.