Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- ApothecaDeep Cut85points
- ApplejackDeep Cut85points
- Aqua GardenDeep Cut85points
- Aqua RomanaDeep Cut85points
- AqualinDeep Cut85points
- AquamarineDeep Cut85points
- AquariumDeep Cut85points
- AquaSphereDeep Cut85points
- AquaticaDeep Cut85points
- AquileiaDeep Cut85points
- Arabana-IkibitiDeep Cut85points
- ArboreaDeep Cut85points
- ArboretumDeep Cut85points
- Arcadia QuestDeep Cut85points
- ArcanaDeep Cut85points
- Arcana RisingDeep Cut85points
- ArcanorDeep Cut85points
- ArcanumDeep Cut85points
- ArchaeologyDeep Cut85points
- ArcheOlogicDeep Cut85points
- Archeos SocietyDeep Cut85points
- ArchersDeep Cut85points
- ArchimedesDeep Cut85points
- ArchipelagoDeep Cut85points
- Architects of the West KingdomDeep Cut85points
- ArchitektonDeep Cut85points
- ArchmageDeep Cut85points
- Archon: Glory & MachinationDeep Cut85points
- ArcolaDeep Cut85points
- Arctic ScavengersDeep Cut85points
- Ard RíDeep Cut85points
- Ardennes '44Deep Cut85points
- Arena of DeathDeep Cut85points
- Arena of the PlaneswalkersDeep Cut85points
- Arena: Roma IIDeep Cut85points
- Argent: The ConsortiumDeep Cut85points
- AriesDeep Cut85points
- ArimaaDeep Cut85points
- Aristeia!Deep Cut85points
- ArkDeep Cut85points
- Ark Nova: Marine WorldsDeep Cut85points
- ArkadiaDeep Cut85points
- ArkantarDeep Cut85points
- Arkham Horror: Curse of the Dark PharaohDeep Cut85points
- Arkham Horror: Dead of NightDeep Cut85points
- Arkham Horror: Dunwich HorrorDeep Cut85points
- Arkham Horror: Innsmouth HorrorDeep Cut85points
- Arkham Horror: Kingsport HorrorDeep Cut85points
- Arkham Horror: Miskatonic HorrorDeep Cut85points
- Arkham Horror: Secrets of the OrderDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.