Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The Bottle ImpDeep Cut85points
- The Bridges of Shangri-LaDeep Cut85points
- The BrotherhoodDeep Cut85points
- The Brusilov Offensive: Imperial Russia's Last CampaignDeep Cut85points
- The Buntu CircusDeep Cut85points
- The Business GameDeep Cut85points
- The Campaigns of Frederick the GreatDeep Cut85points
- The Campaigns of Robert E. LeeDeep Cut85points
- The CapitalsDeep Cut85points
- The Captain Is DeadDeep Cut85points
- The Castles of Burgundy: The Card GameDeep Cut85points
- The Castles of Burgundy: The Dice GameDeep Cut85points
- The Castles of TuscanyDeep Cut85points
- The Celtic GameDeep Cut85points
- The China WarDeep Cut85points
- The Chronicles of Narnia StrategoDeep Cut85points
- The Chronicles of Narnia: Prince Caspian – The Shield of Courage Card GameDeep Cut85points
- The CircleDeep Cut85points
- The City of KingsDeep Cut85points
- The Civil War 1861–1865Deep Cut85points
- The Civil War: The War That Pitted Brother Against BrotherDeep Cut85points
- The ColonistsDeep Cut85points
- The Coming StormDeep Cut85points
- The Company WarDeep Cut85points
- The ConquerorsDeep Cut85points
- The Conquerors: Alexander the GreatDeep Cut85points
- The ConvictedDeep Cut85points
- The CostDeep Cut85points
- The Count of CarcassonneDeep Cut85points
- The Court of MiraclesDeep Cut85points
- The Creature That Ate SheboyganDeep Cut85points
- The Crew: Mission Deep SeaDeep Cut85points
- The CrusadesDeep Cut85points
- The Dark Crystal: The Board GameDeep Cut85points
- The Dark SandsDeep Cut85points
- The Dark ValleyDeep Cut85points
- The Defense of Rorke's DriftDeep Cut85points
- The Desert FoxDeep Cut85points
- The Doge ShipDeep Cut85points
- The Downfall of PompeiiDeep Cut85points
- The Dragon & FlagonDeep Cut85points
- The Druids of EdoraDeep Cut85points
- The DukeDeep Cut85points
- The Duke: Lord's LegacyDeep Cut85points
- The Dutch Golden AgeDeep Cut85points
- The East is Red: The Sino Soviet WarDeep Cut85points
- The Elder Scrolls: Betrayal of the Second EraDeep Cut85points
- The ElfQuest BoardgameDeep Cut85points
- The Emperor ReturnsDeep Cut85points
- The End of the TriumvirateDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.