Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- To the Green Fields BeyondDeep Cut85points
- Toads and FrogsDeep Cut85points
- TobagoDeep Cut85points
- Tobi shogiDeep Cut85points
- TobitDeep Cut85points
- TobitoDeep Cut85points
- TobrukDeep Cut85points
- ToccategliDeep Cut85points
- TockDeep Cut85points
- ToeeDeep Cut85points
- Togoland 1914Deep Cut85points
- TogyzkumalakDeep Cut85points
- TokanDeep Cut85points
- Tokyo ExpressDeep Cut85points
- Tokyo MetroDeep Cut85points
- Tokyo Tsukiji MarketDeep Cut85points
- ToledoDeep Cut85points
- Toledo 1085Deep Cut85points
- Tom Clancy's PolitikaDeep Cut85points
- Tom TubeDeep Cut85points
- TomokoDeep Cut85points
- TomorrowDeep Cut85points
- TónccDeep Cut85points
- Tong-itsDeep Cut85points
- TongaDeep Cut85points
- Too Many BonesDeep Cut85points
- Too Many Bones: UnbreakableDeep Cut85points
- Too Many Bones: UndertowDeep Cut85points
- Toot and OttoDeep Cut85points
- Tooth & Nail: FactionsDeep Cut85points
- Top CapDeep Cut85points
- Top HatsDeep Cut85points
- Top ItDeep Cut85points
- Top RaceDeep Cut85points
- TopasDeep Cut85points
- TopminosDeep Cut85points
- TopologyDeep Cut85points
- TopoumDeep Cut85points
- ToppleDeep Cut85points
- TorchDeep Cut85points
- TorgauDeep Cut85points
- ToriDeep Cut85points
- Tori shogiDeep Cut85points
- Toroidal goDeep Cut85points
- Torpedo!Deep Cut85points
- TorresDeep Cut85points
- TortugaDeep Cut85points
- Tortuga 2199Deep Cut85points
- ToscanaDeep Cut85points
- Total War: ROME – The Board GameDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.