Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Totem LandDeep Cut85points
- TotemoDeep Cut85points
- TotopolyDeep Cut85points
- Touch and GoDeep Cut85points
- TouchéDeep Cut85points
- Toulon, 1793Deep Cut85points
- Tournament at AvalonDeep Cut85points
- Tournament at CamelotDeep Cut85points
- TournayDeep Cut85points
- Tower ChessDeep Cut85points
- Tower of BabelDeep Cut85points
- Towers of HamburgDeep Cut85points
- Town CenterDeep Cut85points
- Townsfolk TussleDeep Cut85points
- Toy BattleDeep Cut85points
- TrackDeep Cut85points
- Trade on the TigrisDeep Cut85points
- Traders of OsakaDeep Cut85points
- Traffic LightsDeep Cut85points
- Tragedy LooperDeep Cut85points
- TrailblazerDeep Cut85points
- Trailblazer: The John Muir TrailDeep Cut85points
- Trains: Rising SunDeep Cut85points
- Traitors AboardDeep Cut85points
- TrajanDeep Cut85points
- TramwaysDeep Cut85points
- TranglarDeep Cut85points
- TrangoDeep Cut85points
- Trans-Siberian RailroadDeep Cut85points
- TransAmericaDeep Cut85points
- TransatlanticDeep Cut85points
- Transcendental chessDeep Cut85points
- TransferDeep Cut85points
- TranssibDeep Cut85points
- TrapDeep Cut85points
- TraptureDeep Cut85points
- TrapwordsDeep Cut85points
- TraverseDeep Cut85points
- TraxDeep Cut85points
- Treasure IslandDeep Cut85points
- Treasure QuestDeep Cut85points
- TreehouseDeep Cut85points
- Trekking the National ParksDeep Cut85points
- Trekking Through HistoryDeep Cut85points
- TrellisDeep Cut85points
- TrenchDeep Cut85points
- Trenchfoot: Bullets & Bayonets in the Great WarDeep Cut85points
- TresDeep Cut85points
- TrespassDeep Cut85points
- TrexoDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.