Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Carcassonne: The Fruit-bearing TreesDeep Cut85points
- Carcassonne: The GiftsDeep Cut85points
- Carcassonne: The Gold MinesDeep Cut85points
- Carcassonne: The Markets of LeipzigDeep Cut85points
- Carcassonne: The MessengersDeep Cut85points
- Carcassonne: The Peasant RevoltsDeep Cut85points
- Carcassonne: The PhantomDeep Cut85points
- Carcassonne: The PlagueDeep Cut85points
- Carcassonne: The Princess & the DragonDeep Cut85points
- Carcassonne: The RiverDeep Cut85points
- Carcassonne: The River IIDeep Cut85points
- Carcassonne: The RobbersDeep Cut85points
- Carcassonne: The SchoolDeep Cut85points
- Carcassonne: The SignpostsDeep Cut85points
- Carcassonne: The Toll KeepersDeep Cut85points
- Carcassonne: The TowerDeep Cut85points
- Carcassonne: The WatchtowerDeep Cut85points
- Carcassonne: The Wind RosesDeep Cut85points
- Carcassonne: Traders & BuildersDeep Cut85points
- Carcassonne: TunnelDeep Cut85points
- Carcassonne: Under the Big TopDeep Cut85points
- Carcassonne: Wheel of FortuneDeep Cut85points
- Carcassonne: Winter EditionDeep Cut85points
- Carcassonne: Winter Edition – The Gingerbread ManDeep Cut85points
- Card CityDeep Cut85points
- Card City XLDeep Cut85points
- CardcassonneDeep Cut85points
- CardChessDeep Cut85points
- Cargo NoirDeep Cut85points
- CargotrainDeep Cut85points
- CarnacDeep Cut85points
- CarnegieDeep Cut85points
- Carolus MagnusDeep Cut85points
- Carpe AstraDeep Cut85points
- Carpe DiemDeep Cut85points
- CarrierDeep Cut85points
- Carson CityDeep Cut85points
- Carson City: The Card GameDeep Cut85points
- CartagenaDeep Cut85points
- CartelDeep Cut85points
- Carthago: Merchants & GuildsDeep Cut85points
- CartographersDeep Cut85points
- Cartographers HeroesDeep Cut85points
- CartographyDeep Cut85points
- Casa GrandeDeep Cut85points
- CascaderoDeep Cut85points
- Cascadia: Alpine LakesDeep Cut85points
- Cascadia: JuniorDeep Cut85points
- Cascadia: LandmarksDeep Cut85points
- Cascadia: Rolling HillsDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.