Recorded answers
7,847 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 7,847
- 4th CornerDeep Cut85points
- 4th DimensionDeep Cut85points
- 4th ReichDeep Cut85points
- 5-Minute DungeonDeep Cut85points
- 5-Minute MarvelDeep Cut85points
- 504Deep Cut85points
- 51st StateDeep Cut85points
- 51st State: Master SetDeep Cut85points
- 55StonesDeep Cut85points
- 5th FleetDeep Cut85points
- 6 BillionDeep Cut85points
- 6 CastlesDeep Cut85points
- 6 nimmt!Deep Cut85points
- 6-TACDeep Cut85points
- 6th FleetDeep Cut85points
- 7 AgesDeep Cut85points
- 7 EmpiresDeep Cut85points
- 7 RoninDeep Cut85points
- 7 StepsDeep Cut85points
- 7 Wonders DiceDeep Cut85points
- 7 Wonders Duel: SoloDeep Cut85points
- 7 Wonders: ArchitectsDeep Cut85points
- 7 Wonders: Architects: MedalsDeep Cut85points
- 7 Wonders: ArmadaDeep Cut85points
- 7 Wonders: BabelDeep Cut85points
- 7 Wonders: CitiesDeep Cut85points
- 7 Wonders: Duel: AgoraDeep Cut85points
- 7 Wonders: Duel: PantheonDeep Cut85points
- 7 Wonders: EdificeDeep Cut85points
- 7 Wonders: LeadersDeep Cut85points
- 7 Wonders: Wonder PackDeep Cut85points
- 7th CavalryDeep Cut85points
- 7th FleetDeep Cut85points
- 878 Vikings: Invasions of EnglandDeep Cut85points
- 9 LivesDeep Cut85points
- 90 GradDeep Cut85points
- 9tkaDeep Cut85points
- A Brief History of the WorldDeep Cut85points
- A Castle for All SeasonsDeep Cut85points
- A Column of FireDeep Cut85points
- A Dance of SpidersDeep Cut85points
- A Distant PlainDeep Cut85points
- A Feast for OdinDeep Cut85points
- A Few Acres of SnowDeep Cut85points
- A Fistful of MeeplesDeep Cut85points
- A Fool's FortuneDeep Cut85points
- A Game of Thrones: Catan – Brotherhood of the WatchDeep Cut85points
- A Game of Thrones: The Board Game: A Clash of KingsDeep Cut85points
- A Game of Thrones: The Board Game: A Dance with DragonsDeep Cut85points
- A Game of Thrones: The Board Game: A Feast for CrowsDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.