Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Message to the CzarDeep Cut85points
- Messina 1347Deep Cut85points
- Metal Gear Solid: The Board GameDeep Cut85points
- MetallumDeep Cut85points
- MetallurgieDeep Cut85points
- MetroDeep Cut85points
- Metro 2033Deep Cut85points
- Metro XDeep Cut85points
- MetromaniaDeep Cut85points
- MetropolisDeep Cut85points
- MetropolysDeep Cut85points
- MeuchohDeep Cut85points
- MeuliehDeep Cut85points
- Meurimueng-rimueng-doDeep Cut85points
- MeusuebDeep Cut85points
- Meuta'Deep Cut85points
- MeutererDeep Cut85points
- MexicaDeep Cut85points
- MezoDeep Cut85points
- MhingDeep Cut85points
- Mi Tierra: New EraDeep Cut85points
- Mice and MysticsDeep Cut85points
- Mice and Mystics: Heart of GlormDeep Cut85points
- Micro CityDeep Cut85points
- Micro Fleet: World War IDeep Cut85points
- Micro Modern World War 2Deep Cut85points
- Micro RobotsDeep Cut85points
- Micro shogiDeep Cut85points
- MicrobeDeep Cut85points
- MicropulDeep Cut85points
- Mid-East PeaceDeep Cut85points
- MiddaraDeep Cut85points
- Middle East '48Deep Cut85points
- Middle East Battles: Suez '56 & El Arish '67Deep Cut85points
- Middle KingdomDeep Cut85points
- Middle SeaDeep Cut85points
- Middle-Earth QuestDeep Cut85points
- MidgardDeep Cut85points
- MidwayDeep Cut85points
- MiG KillersDeep Cut85points
- Might & Magic HeroesDeep Cut85points
- MigrationDeep Cut85points
- Migration: A Story of GenerationsDeep Cut85points
- MijnlieffDeep Cut85points
- MIL (1049)Deep Cut85points
- MilestonesDeep Cut85points
- Mille BornesDeep Cut85points
- Mille FioriDeep Cut85points
- Millennia: Tracks of TimeDeep Cut85points
- Millennium 3D chessDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.