Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Millennium BladesDeep Cut85points
- MimicDeep Cut85points
- MimikriDeep Cut85points
- Mind MazeDeep Cut85points
- Mind MGMTDeep Cut85points
- Mind NinjaDeep Cut85points
- Mindbug: Beyond EternityDeep Cut85points
- Mindbug: Beyond EvolutionDeep Cut85points
- Mindbug: First ContactDeep Cut85points
- Mine ShiftDeep Cut85points
- Minecraft ExplorersDeep Cut85points
- Minecraft: Builders & BiomesDeep Cut85points
- MinervaDeep Cut85points
- Ming DynastyDeep Cut85points
- Ming mangDeep Cut85points
- Mini ExpressDeep Cut85points
- Mini RailsDeep Cut85points
- Mini RogueDeep Cut85points
- Mini XiangqiDeep Cut85points
- Minion HunterDeep Cut85points
- MinishogiDeep Cut85points
- Ministers ChessDeep Cut85points
- MinkaleDeep Cut85points
- MinoaDeep Cut85points
- MinosDeep Cut85points
- Minos: Dawn of the Bronze AgeDeep Cut85points
- Minotaur LordsDeep Cut85points
- Mint CooperativeDeep Cut85points
- Mint DeliveryDeep Cut85points
- Mint WorksDeep Cut85points
- Miracle FiveDeep Cut85points
- Miskatonic School for GirlsDeep Cut85points
- Missile BoatDeep Cut85points
- Missile CrisisDeep Cut85points
- Mission AloftDeep Cut85points
- Mission: GrenadaDeep Cut85points
- Mission: Red PlanetDeep Cut85points
- MississippiDeep Cut85points
- Mississippi QueenDeep Cut85points
- Mistborn: House WarDeep Cut85points
- Mistborn: The Deckbuilding GameDeep Cut85points
- Mister ZeroDeep Cut85points
- MistfallDeep Cut85points
- Mists over CarcassonneDeep Cut85points
- MistwindDeep Cut85points
- MitsudomoeDeep Cut85points
- MixtourDeep Cut85points
- MixUpDeep Cut85points
- MoaDeep Cut85points
- MoaiDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.