Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Monopoly: Family GuyDeep Cut85points
- Monopoly: FIFA World CupDeep Cut85points
- Monopoly: Five Nights at Freddy'sDeep Cut85points
- Monopoly: FordDeep Cut85points
- Monopoly: Formula 1Deep Cut85points
- Monopoly: FriendsDeep Cut85points
- Monopoly: FuturamaDeep Cut85points
- Monopoly: Game of ThronesDeep Cut85points
- Monopoly: GarfieldDeep Cut85points
- Monopoly: GhostbustersDeep Cut85points
- Monopoly: Gilmore GirlsDeep Cut85points
- Monopoly: GodzillaDeep Cut85points
- Monopoly: GolfDeep Cut85points
- Monopoly: HaloDeep Cut85points
- Monopoly: Hello KittyDeep Cut85points
- Monopoly: HoldenDeep Cut85points
- Monopoly: HollywoodDeep Cut85points
- Monopoly: House DividedDeep Cut85points
- Monopoly: How to Train Your DragonDeep Cut85points
- Monopoly: Indiana JonesDeep Cut85points
- Monopoly: Iron MaidenDeep Cut85points
- Monopoly: It's Always Sunny in PhiladelphiaDeep Cut85points
- Monopoly: James Bond 007Deep Cut85points
- Monopoly: John DeereDeep Cut85points
- Monopoly: Jujutsu KaisenDeep Cut85points
- Monopoly: Jurassic ParkDeep Cut85points
- Monopoly: KPop Demon HuntersDeep Cut85points
- Monopoly: LeBron JamesDeep Cut85points
- Monopoly: Lilo & StitchDeep Cut85points
- Monopoly: Littlest Pet ShopDeep Cut85points
- Monopoly: Looney TunesDeep Cut85points
- Monopoly: Los Angeles DodgersDeep Cut85points
- Monopoly: Marvel AvengersDeep Cut85points
- Monopoly: MetallicaDeep Cut85points
- Monopoly: Mickey MouseDeep Cut85points
- Monopoly: MinecraftDeep Cut85points
- Monopoly: MLBDeep Cut85points
- Monopoly: Moshi MonstersDeep Cut85points
- Monopoly: My Hero AcademiaDeep Cut85points
- Monopoly: My Little PonyDeep Cut85points
- Monopoly: Naruto ShippudenDeep Cut85points
- Monopoly: NASCARDeep Cut85points
- Monopoly: National Geographic MountaineeringDeep Cut85points
- Monopoly: National ParksDeep Cut85points
- Monopoly: NBADeep Cut85points
- Monopoly: New York MetsDeep Cut85points
- Monopoly: New York YankeesDeep Cut85points
- Monopoly: NFLDeep Cut85points
- Monopoly: NHLDeep Cut85points
- Monopoly: NintendoDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.