Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Monopoly: NRLDeep Cut85points
- Monopoly: Olympic GamesDeep Cut85points
- Monopoly: One DirectionDeep Cut85points
- Monopoly: One PieceDeep Cut85points
- Monopoly: PeanutsDeep Cut85points
- Monopoly: PizzaDeep Cut85points
- Monopoly: Power RangersDeep Cut85points
- Monopoly: QueenDeep Cut85points
- Monopoly: Real MadridDeep Cut85points
- Monopoly: Rick and MortyDeep Cut85points
- Monopoly: RobloxDeep Cut85points
- Monopoly: RuneScapeDeep Cut85points
- Monopoly: RuPaul's Drag RaceDeep Cut85points
- Monopoly: Sailor MoonDeep Cut85points
- Monopoly: Scooby-DooDeep Cut85points
- Monopoly: Scott the WozDeep Cut85points
- Monopoly: SeinfeldDeep Cut85points
- Monopoly: Shane Warne LegacyDeep Cut85points
- Monopoly: ShrekDeep Cut85points
- Monopoly: SkylandersDeep Cut85points
- Monopoly: SkyrimDeep Cut85points
- Monopoly: South ParkDeep Cut85points
- Monopoly: SpaceDeep Cut85points
- Monopoly: Space Jam: A New LegacyDeep Cut85points
- Monopoly: Spider-ManDeep Cut85points
- Monopoly: SpongeBob SquarePantsDeep Cut85points
- Monopoly: Star TrekDeep Cut85points
- Monopoly: Steven UniverseDeep Cut85points
- Monopoly: Stranger ThingsDeep Cut85points
- Monopoly: Superman ReturnsDeep Cut85points
- Monopoly: SupernaturalDeep Cut85points
- Monopoly: Surfing EditionDeep Cut85points
- Monopoly: Ted LassoDeep Cut85points
- Monopoly: Teenage Mutant Ninja TurtlesDeep Cut85points
- Monopoly: The BeanoDeep Cut85points
- Monopoly: The BeatlesDeep Cut85points
- Monopoly: The Big Bang TheoryDeep Cut85points
- Monopoly: The BlockDeep Cut85points
- Monopoly: The HobbitDeep Cut85points
- Monopoly: The Legend of ZeldaDeep Cut85points
- Monopoly: The Lord of the RingsDeep Cut85points
- Monopoly: The MuppetsDeep Cut85points
- Monopoly: The Nightmare Before ChristmasDeep Cut85points
- Monopoly: The OfficeDeep Cut85points
- Monopoly: The SmurfsDeep Cut85points
- Monopoly: The SopranosDeep Cut85points
- Monopoly: The Super Mario Galaxy MovieDeep Cut85points
- Monopoly: The Twilight SagaDeep Cut85points
- Monopoly: The Walking DeadDeep Cut85points
- Monopoly: Toy StoryDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.