Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,490 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,520 recorded answersNext edition

1,490 recorded names on November 6, 2026, 1,247 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,490 recorded answers1,247 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,24685 pts
  • Rare20560 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,490 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,490
  • Ambient occlusionDeep Cut85points
  • Ambient volumeDeep Cut85points
  • AMD Anti-Lag 2Deep Cut85points
  • Ammo counterDeep Cut85points
  • Analog sprintDeep Cut85points
  • Animate portraitDeep Cut85points
  • Animation qualityDeep Cut85points
  • Anisotropic filteringDeep Cut85points
  • Announcer voiceDeep Cut85points
  • Announcer volumeDeep Cut85points
  • Anti-lock brakesDeep Cut85points
  • AR modeDeep Cut85points
  • Arc-throw lock-onDeep Cut85points
  • Arena preferenceDeep Cut85points
  • Armor plate behaviorDeep Cut85points
  • Asset preloadingDeep Cut85points
  • Assist presetDeep Cut85points
  • Assisted headersDeep Cut85points
  • Assisted passingDeep Cut85points
  • Async computeDeep Cut85points
  • Attack indicatorDeep Cut85points
  • Attack move clickDeep Cut85points
  • Attack move on cursorDeep Cut85points
  • Attack range indicatorDeep Cut85points
  • Audio APIDeep Cut85points
  • Audio balanceDeep Cut85points
  • Audio buffer sizeDeep Cut85points
  • Audio compatibility modeDeep Cut85points
  • Audio cuesDeep Cut85points
  • Audio mixDeep Cut85points
  • Audio offsetDeep Cut85points
  • Audio panningDeep Cut85points
  • Auto accept quick joinDeep Cut85points
  • Auto attackDeep Cut85points
  • Auto camera resetDeep Cut85points
  • Auto clearancesDeep Cut85points
  • Auto decline friend requestsDeep Cut85points
  • Auto door peekDeep Cut85points
  • Auto end turnDeep Cut85points
  • Auto fieldingDeep Cut85points
  • Auto flair passesDeep Cut85points
  • Auto follow speedDeep Cut85points
  • Auto kickDeep Cut85points
  • Auto level-upDeep Cut85points
  • Auto material changeDeep Cut85points
  • Auto pickup weaponsDeep Cut85points
  • Auto quest trackingDeep Cut85points
  • Auto recentering speedDeep Cut85points
  • Auto self castDeep Cut85points
  • Auto shotsDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 05:00 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy