Recorded answers
1,498 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,498
- Head bobDeep Cut85points
- Head collision fadeDeep Cut85points
- Head movementDeep Cut85points
- Head trackingDeep Cut85points
- Headset feedbackDeep Cut85points
- Heat hazeDeep Cut85points
- Heat seekerDeep Cut85points
- Heat seeker window sizeDeep Cut85points
- Height offsetDeep Cut85points
- Height unitsDeep Cut85points
- Helmet opacityDeep Cut85points
- Hero-specific settingsDeep Cut85points
- Hide advisorsDeep Cut85points
- Hide disturbing scenesDeep Cut85points
- Hide eye candyDeep Cut85points
- Hide handDeep Cut85points
- Hide matched namesDeep Cut85points
- Hide splash textsDeep Cut85points
- Hide spoilersDeep Cut85points
- High contrast block outlinesDeep Cut85points
- High contrast cinematicsDeep Cut85points
- High contrast colorsDeep Cut85points
- High contrast HUDDeep Cut85points
- High detail streaming while flyingDeep Cut85points
- High fidelity objectsDeep Cut85points
- High precision mouse inputDeep Cut85points
- High quality dashboardDeep Cut85points
- High quality shadersDeep Cut85points
- High quality upsamplingDeep Cut85points
- High resolution shadowsDeep Cut85points
- Highlight interactablesDeep Cut85points
- Hit lightingDeep Cut85points
- Hit marker soundDeep Cut85points
- Hitbox displayDeep Cut85points
- Hitsound volumeDeep Cut85points
- Hitting difficultyDeep Cut85points
- Hitting interfaceDeep Cut85points
- Hold breath modeDeep Cut85points
- Hold durationDeep Cut85points
- Hold fire to scopeDeep Cut85points
- Hold to swap pickupDeep Cut85points
- Holster assistDeep Cut85points
- Holster positionDeep Cut85points
- Hop-up pop-upDeep Cut85points
- Horizon lockDeep Cut85points
- Horizontal sensitivityDeep Cut85points
- Horse cameraDeep Cut85points
- Hostages don't escapeDeep Cut85points
- Hostile creatures volumeDeep Cut85points
- Hotkey layoutDeep Cut85points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.