Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • Friends list visibilityDeep Cut85points
  • FSRDeep Cut85points
  • Fuel consumptionDeep Cut85points
  • Full keyboard gameplayDeep Cut85points
  • Full-body trackingDeep Cut85points
  • Fur qualityDeep Cut85points
  • Future frame renderingDeep Cut85points
  • Game Center volumeDeep Cut85points
  • Game regionDeep Cut85points
  • Game styleDeep Cut85points
  • Gameplay privacyDeep Cut85points
  • Gameplay volumeDeep Cut85points
  • Gauge typeDeep Cut85points
  • General subtitlesDeep Cut85points
  • GhostingDeep Cut85points
  • GiftingDeep Cut85points
  • Give nicknamesDeep Cut85points
  • Glint speedDeep Cut85points
  • Glint strengthDeep Cut85points
  • Global illuminationDeep Cut85points
  • Gold rateDeep Cut85points
  • GPS routeDeep Cut85points
  • GPS volumeDeep Cut85points
  • GPU crash debuggingDeep Cut85points
  • GPU memory restrictionDeep Cut85points
  • Grab modeDeep Cut85points
  • Graphics adapterDeep Cut85points
  • Graphics APIDeep Cut85points
  • Graphics styleDeep Cut85points
  • Grass densityDeep Cut85points
  • Grass draw distanceDeep Cut85points
  • Grass shadowsDeep Cut85points
  • Green gridDeep Cut85points
  • GridDeep Cut85points
  • Ground clutterDeep Cut85points
  • Ground pass assistanceDeep Cut85points
  • Ground targetingDeep Cut85points
  • Guess pitchDeep Cut85points
  • Guitar vibration cuesDeep Cut85points
  • Gyro sensitivityDeep Cut85points
  • Hair qualityDeep Cut85points
  • HairWorks anti-aliasingDeep Cut85points
  • Half lengthDeep Cut85points
  • Hand trackingDeep Cut85points
  • HandballsDeep Cut85points
  • Haptic speechDeep Cut85points
  • Hardware cursorDeep Cut85points
  • Hardware ray tracingDeep Cut85points
  • HDR brightnessDeep Cut85points
  • HDR calibrationDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy