Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • Look accelerationDeep Cut85points
  • Look to apexDeep Cut85points
  • LookspringDeep Cut85points
  • LookstrafeDeep Cut85points
  • Loop musicDeep Cut85points
  • Loot filterDeep Cut85points
  • Loss of control UIDeep Cut85points
  • Low frequency effectsDeep Cut85points
  • Low frictionDeep Cut85points
  • Low health screen flashDeep Cut85points
  • Low health soundDeep Cut85points
  • Low latency modeDeep Cut85points
  • Lyrics displayDeep Cut85points
  • Manual attack aimingDeep Cut85points
  • Map typeDeep Cut85points
  • Mark danger when targetingDeep Cut85points
  • Matchmaking delayDeep Cut85points
  • Matchmaking languageDeep Cut85points
  • Material qualityDeep Cut85points
  • Max dynamic decalsDeep Cut85points
  • Max pingDeep Cut85points
  • Melee combosDeep Cut85points
  • Menu background blurDeep Cut85points
  • Menu cursor speedDeep Cut85points
  • Menu frame rate limitDeep Cut85points
  • Menu holdsDeep Cut85points
  • Menu snowDeep Cut85points
  • Menu/Dock visibilityDeep Cut85points
  • Mesh qualityDeep Cut85points
  • Message box opacityDeep Cut85points
  • MetalFXDeep Cut85points
  • Mic monitoringDeep Cut85points
  • Micro profilerDeep Cut85points
  • Microphone sensitivityDeep Cut85points
  • Mini-game styleDeep Cut85points
  • Miniboss checkpointsDeep Cut85points
  • Minimap auto pathingDeep Cut85points
  • Minimap positionDeep Cut85points
  • Minimap rotationDeep Cut85points
  • Minimap shapeDeep Cut85points
  • Minimap zoomDeep Cut85points
  • Minimise on alt-tabDeep Cut85points
  • Minimum character name sizeDeep Cut85points
  • Minimum forceDeep Cut85points
  • Minimum frame rateDeep Cut85points
  • Mipmap levelsDeep Cut85points
  • Mirror qualityDeep Cut85points
  • Mirror scoreboardDeep Cut85points
  • Mob lootDeep Cut85points
  • Mob spawningDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy