Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • Model detailDeep Cut85points
  • MonitorDeep Cut85points
  • Monitor distance coefficientDeep Cut85points
  • Mono audioDeep Cut85points
  • Monochrome logoDeep Cut85points
  • Motion sicknessDeep Cut85points
  • Mouse accelerationDeep Cut85points
  • Mouse button drag scrollDeep Cut85points
  • Mouse command modeDeep Cut85points
  • Mouse filteringDeep Cut85points
  • Mouse input invert (scroll)Deep Cut85points
  • Mouse input methodDeep Cut85points
  • Mouse lookDeep Cut85points
  • Mouse smoothingDeep Cut85points
  • Mouse steeringDeep Cut85points
  • Mouse wheel zoomDeep Cut85points
  • Move camera on reviveDeep Cut85points
  • Movement directionDeep Cut85points
  • Movement modeDeep Cut85points
  • Movement predictionDeep Cut85points
  • Movement speedDeep Cut85points
  • MulligansDeep Cut85points
  • Multiplayer passwordDeep Cut85points
  • Multithreaded renderingDeep Cut85points
  • Music deviceDeep Cut85points
  • Music frequencyDeep Cut85points
  • Music toastDeep Cut85points
  • Mute enemy emotesDeep Cut85points
  • Mute enemy text chatDeep Cut85points
  • Mute when unfocusedDeep Cut85points
  • MVP musicDeep Cut85points
  • My MusicDeep Cut85points
  • Name orderDeep Cut85points
  • Nameplate scaleDeep Cut85points
  • NaniteDeep Cut85points
  • Narration speedDeep Cut85points
  • Narrator hotkeyDeep Cut85points
  • Narrator voiceDeep Cut85points
  • Narrator volumeDeep Cut85points
  • Navigation assistanceDeep Cut85points
  • Near volumetric resolutionDeep Cut85points
  • Neighborhood story progressionDeep Cut85points
  • Net graphDeep Cut85points
  • Network bufferingDeep Cut85points
  • Network modeDeep Cut85points
  • Network portDeep Cut85points
  • News & invitesDeep Cut85points
  • Normal mapsDeep Cut85points
  • Note jump speedDeep Cut85points
  • Note sizeDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy