Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • Note skinDeep Cut85points
  • Note speedDeep Cut85points
  • Notification timeDeep Cut85points
  • Notify friends when playingDeep Cut85points
  • Number of AI playersDeep Cut85points
  • Number of autosavesDeep Cut85points
  • NVIDIA HighlightsDeep Cut85points
  • NVIDIA Image ScalingDeep Cut85points
  • NVIDIA ReflexDeep Cut85points
  • NXSRDeep Cut85points
  • Object detailDeep Cut85points
  • Objective remindersDeep Cut85points
  • Off-screen enemy indicatorDeep Cut85points
  • Off-screen pingsDeep Cut85points
  • Off-track effectsDeep Cut85points
  • OffsideDeep Cut85points
  • On-demand texture streamingDeep Cut85points
  • On-field audioDeep Cut85points
  • On-track effectsDeep Cut85points
  • Only show secure chatDeep Cut85points
  • Operator items tabDeep Cut85points
  • Optimize network for speedDeep Cut85points
  • Outer deadzoneDeep Cut85points
  • Outline selectionDeep Cut85points
  • OutlinesDeep Cut85points
  • Over-the-shoulder cameraDeep Cut85points
  • Overhead subtitlesDeep Cut85points
  • Packet loss displayDeep Cut85points
  • Panorama scroll speedDeep Cut85points
  • Paper whiteDeep Cut85points
  • Parachute auto-deployDeep Cut85points
  • ParallaxDeep Cut85points
  • Parallax occlusion mappingDeep Cut85points
  • Parc fermé rulesDeep Cut85points
  • Parkour assistanceDeep Cut85points
  • Parry windowDeep Cut85points
  • Particle lightingDeep Cut85points
  • Particle qualityDeep Cut85points
  • Particle resolutionDeep Cut85points
  • Party AIDeep Cut85points
  • Pass block assistanceDeep Cut85points
  • Pass blockingDeep Cut85points
  • Pass leadDeep Cut85points
  • Pass receiver lockDeep Cut85points
  • Pass target profileDeep Cut85points
  • Passing modeDeep Cut85points
  • Path tracingDeep Cut85points
  • Pause on focus lossDeep Cut85points
  • Pause when tech tree openDeep Cut85points
  • PCI anchorDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy