Recorded answers
1,490 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,490
- Auto sort consumablesDeep Cut85points
- Auto strafeDeep Cut85points
- Auto substitutionsDeep Cut85points
- Auto switchingDeep Cut85points
- Auto weapon switchDeep Cut85points
- Auto-accelerateDeep Cut85points
- Auto-adjust graphicsDeep Cut85points
- Auto-advance dialogueDeep Cut85points
- Auto-battleDeep Cut85points
- Auto-clamberDeep Cut85points
- Auto-cursorDeep Cut85points
- Auto-dismountDeep Cut85points
- Auto-driveDeep Cut85points
- Auto-healDeep Cut85points
- Auto-join voice chatDeep Cut85points
- Auto-mantleDeep Cut85points
- Auto-open doorsDeep Cut85points
- Auto-pauseDeep Cut85points
- Auto-use itemDeep Cut85points
- Automatic cursor sizeDeep Cut85points
- Automatic door bashDeep Cut85points
- AutonomyDeep Cut85points
- Autosave indicatorDeep Cut85points
- Autosave intervalDeep Cut85points
- Avatar measurementDeep Cut85points
- Awareness indicatorsDeep Cut85points
- Axe reflect visualDeep Cut85points
- Axial deadzoneDeep Cut85points
- Background dimDeep Cut85points
- Background frame rate limitDeep Cut85points
- Background videoDeep Cut85points
- Backpack controlDeep Cut85points
- Ball cameraDeep Cut85points
- Ball hawkDeep Cut85points
- Bandwidth limitDeep Cut85points
- Baserunning interfaceDeep Cut85points
- Bass reductionDeep Cut85points
- Battery frame rate limitDeep Cut85points
- Battle animationsDeep Cut85points
- Battle HUD soundDeep Cut85points
- Battle modeDeep Cut85points
- Battle speedDeep Cut85points
- Battle styleDeep Cut85points
- Battle time limitDeep Cut85points
- Beautiful skiesDeep Cut85points
- Bind attack move to left clickDeep Cut85points
- Biome blendDeep Cut85points
- Black and white modeDeep Cut85points
- Black levelDeep Cut85points
- Blind driving assistsDeep Cut85points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.