Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • TrainerDeep Cut85points
  • Translation promptsDeep Cut85points
  • TransmissionDeep Cut85points
  • Transparent goalpostsDeep Cut85points
  • Traversal assistanceDeep Cut85points
  • Traversal audio cuesDeep Cut85points
  • Tree qualityDeep Cut85points
  • Tree windDeep Cut85points
  • Trigger deadzoneDeep Cut85points
  • Triple bufferingDeep Cut85points
  • Triple screenDeep Cut85points
  • TSRDeep Cut85points
  • Turbo buildingDeep Cut85points
  • Turbo deleteDeep Cut85points
  • Turn limitDeep Cut85points
  • Turn modeDeep Cut85points
  • Turn speedDeep Cut85points
  • Turning boostDeep Cut85points
  • Turning styleDeep Cut85points
  • Turret range indicatorDeep Cut85points
  • Two-line passDeep Cut85points
  • UI brightnessDeep Cut85points
  • UI color correctionDeep Cut85points
  • UI navigation toggleDeep Cut85points
  • UI qualityDeep Cut85points
  • Undergrowth qualityDeep Cut85points
  • Uniform soldier aimingDeep Cut85points
  • Unit acknowledgementsDeep Cut85points
  • Unit bannersDeep Cut85points
  • Unit cyclingDeep Cut85points
  • Unit sizeDeep Cut85points
  • Unlocked volumetric raymarch resolutionDeep Cut85points
  • UPnPDeep Cut85points
  • UpscalingDeep Cut85points
  • Upscaling qualityDeep Cut85points
  • Use either mouse button to change directionDeep Cut85points
  • User interface contrastDeep Cut85points
  • Variable rate shadingDeep Cut85points
  • Variable refresh rateDeep Cut85points
  • Vector glowDeep Cut85points
  • Vehicle cameraDeep Cut85points
  • Vehicle controlsDeep Cut85points
  • Vehicle field of viewDeep Cut85points
  • Vehicle sensitivityDeep Cut85points
  • Vehicle volumeDeep Cut85points
  • Vertex warpingDeep Cut85points
  • Vertical sensitivityDeep Cut85points
  • Vibration cuesDeep Cut85points
  • Vibration modeDeep Cut85points
  • Video modeDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy