Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,498 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,555 recorded answersNext edition

1,498 recorded names on November 6, 2026, 1,252 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,498 recorded answers1,252 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,25185 pts
  • Rare20860 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,498 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,498
  • Enhanced listen modeDeep Cut85points
  • Entity distanceDeep Cut85points
  • Entity shadowsDeep Cut85points
  • Environment detailDeep Cut85points
  • EqualizerDeep Cut85points
  • Equipment behaviorDeep Cut85points
  • Error speechDeep Cut85points
  • ERS assistDeep Cut85points
  • Evade styleDeep Cut85points
  • Event popupsDeep Cut85points
  • Experience rateDeep Cut85points
  • Exploration difficultyDeep Cut85points
  • ExposureDeep Cut85points
  • Extended tooltipsDeep Cut85points
  • Eye trackingDeep Cut85points
  • Face trackingDeep Cut85points
  • Fade on teleportDeep Cut85points
  • Fancy bubblesDeep Cut85points
  • Fancy leavesDeep Cut85points
  • Far volumetric resolutionDeep Cut85points
  • Fast throw grenadeDeep Cut85points
  • FatigueDeep Cut85points
  • Fear of heightsDeep Cut85points
  • Fielding interfaceDeep Cut85points
  • FightingDeep Cut85points
  • Film grainDeep Cut85points
  • Fire button modeDeep Cut85points
  • Fire spreadDeep Cut85points
  • Flick stickDeep Cut85points
  • Floating textDeep Cut85points
  • FogDeep Cut85points
  • Fog qualityDeep Cut85points
  • Foliage qualityDeep Cut85points
  • Foliage visibility rangeDeep Cut85points
  • Foot controllerDeep Cut85points
  • Footstep volumeDeep Cut85points
  • Force attack followDeep Cut85points
  • Force feedbackDeep Cut85points
  • Force Unicode fontDeep Cut85points
  • Formation lapDeep Cut85points
  • FoulsDeep Cut85points
  • FOV effectsDeep Cut85points
  • Foveated renderingDeep Cut85points
  • Frame data displayDeep Cut85points
  • Frame generationDeep Cut85points
  • Frame pacingDeep Cut85points
  • Free cameraDeep Cut85points
  • Free lookDeep Cut85points
  • Free throw meterDeep Cut85points
  • Friendly creatures volumeDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 06:10 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy