Recorded answers
1,498 recorded answers
How to approach it
Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.
Get a hint
Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.
A little more
Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.
One step further
Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.
Reveal answers 1,498
- Ray-traced transparencyDeep Cut85points
- ReactionsDeep Cut85points
- Realistic bow aimingDeep Cut85points
- Realistic shield gripDeep Cut85points
- Realistic swimmingDeep Cut85points
- Realms notificationsDeep Cut85points
- Rear-view mirrorDeep Cut85points
- Recenter camera on attackDeep Cut85points
- RecoilDeep Cut85points
- RecommendationsDeep Cut85points
- Recommended jungle pathDeep Cut85points
- Reduce bufferingDeep Cut85points
- Reduce camera motionDeep Cut85points
- Reduce dropped framesDeep Cut85points
- Reduce tinnitus soundDeep Cut85points
- Reduced debrisDeep Cut85points
- Reduced debug infoDeep Cut85points
- Reduced enemy accuracyDeep Cut85points
- Reduced enemy perceptionDeep Cut85points
- Reflection MSAADeep Cut85points
- Refraction qualityDeep Cut85points
- Relative team colorsDeep Cut85points
- Release streamDeep Cut85points
- Render at native resolutionDeep Cut85points
- Render detailDeep Cut85points
- Replace car after leaving trackDeep Cut85points
- Resample qualityDeep Cut85points
- Reset building choiceDeep Cut85points
- Reset camera Y-axisDeep Cut85points
- ResourcesDeep Cut85points
- Response curveDeep Cut85points
- Responsive menuDeep Cut85points
- Reticle ammo indicatorDeep Cut85points
- Reticle speedDeep Cut85points
- RewindDeep Cut85points
- Right click emulationDeep Cut85points
- Right stick deadzoneDeep Cut85points
- Right stick functionDeep Cut85points
- Room offsetDeep Cut85points
- Rotate with minecartsDeep Cut85points
- Rumble strip effectsDeep Cut85points
- Run in backgroundDeep Cut85points
- Safety carDeep Cut85points
- Salary capDeep Cut85points
- Save on restDeep Cut85points
- Save reminderDeep Cut85points
- Save unsent chatsDeep Cut85points
- Scaling modeDeep Cut85points
- Scan rangeDeep Cut85points
- Scan timeDeep Cut85points
Why these answers count
The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.