Name a setting you can change in a video game’s settings.

November 6, 2026 · Daily Dive #114

Explore 1,490 recorded answers and their points for question 2 on November 6, 2026.

Current edition7 questions · 8,520 recorded answersNext edition

1,490 recorded names on November 6, 2026, 1,247 at 85 or higher. The highest recorded score on this question is 100.

Picture the options screen you have opened a thousand times and walk it panel by panel instead of trying to recall one standout entry. Any wording that exists as a genuine, changeable entry on a shipped game's options screen qualifies; whole menu names, features with no on-screen control, and inventions do not.

1,490 recorded answers1,247 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut1,24685 pts
  • Rare20560 pts
  • Schooler3530 pts
  • Plankton310 pts
02

Recorded answers

1,490 recorded answers

How to approach it

Settle on a single title you know intimately and traverse its options screen from the first tab to the last, reading every row as it is printed. Jot down everything, awkward compound names and parenthetical qualifiers included, then cross out only what you cannot honestly place on a real menu. Depth beats breadth here: one well-remembered screen can yield a dozen usable labels, whereas free-associating across many titles tends to produce vague, generic phrasing that lands in the lowest scoring band. Where two candidates feel equally valid, submit the one whose wording is more specific and less like something every game would carry.

Get a hint

Start from the menu architecture itself: nearly every game splits its options into a few tabs, and beneath each tab sits a dense cluster of adjustable entries worth naming one by one.

A little more

Drift away from the obvious sliders toward the toggles, dropdowns and numeric fields beside them, since the small, strangely worded controls are where a list like this finds its depth.

One step further

Recall the exact on-screen phrasing, hyphens and bracketed qualifiers included, because recognition lands on the literal label rather than on a loose description of what it does.

Reveal answers 1,490
  • Block guild invitesDeep Cut85points
  • Block styleDeep Cut85points
  • Block tradesDeep Cut85points
  • Block-break vibrationDeep Cut85points
  • Blocked experiencesDeep Cut85points
  • Blocks volumeDeep Cut85points
  • Blood colorDeep Cut85points
  • BloomDeep Cut85points
  • BookingsDeep Cut85points
  • Boost player contrastDeep Cut85points
  • Boss health barDeep Cut85points
  • Brake deadzoneDeep Cut85points
  • Brake linearityDeep Cut85points
  • Braking areaDeep Cut85points
  • Braking assistDeep Cut85points
  • Break reminderDeep Cut85points
  • Buff timersDeep Cut85points
  • Build immediatelyDeep Cut85points
  • Build mode sensitivityDeep Cut85points
  • Building placement gridDeep Cut85points
  • Bullet impactsDeep Cut85points
  • Bullet tracersDeep Cut85points
  • Button hintsDeep Cut85points
  • Button mashingDeep Cut85points
  • Button modeDeep Cut85points
  • Button opacityDeep Cut85points
  • Button sizeDeep Cut85points
  • CalibrationDeep Cut85points
  • Call complexityDeep Cut85points
  • Camera auto wall recoveryDeep Cut85points
  • Camera auto-centerDeep Cut85points
  • Camera collision sensitivityDeep Cut85points
  • Camera followDeep Cut85points
  • Camera movementDeep Cut85points
  • Camera sideDeep Cut85points
  • Camera smoothingDeep Cut85points
  • Camera stiffnessDeep Cut85points
  • Camera swayDeep Cut85points
  • Camera swivel speedDeep Cut85points
  • Camera transition speedDeep Cut85points
  • Camera zoom sensitivityDeep Cut85points
  • Career leaderboard visibilityDeep Cut85points
  • Carry weightDeep Cut85points
  • Cascaded shadowsDeep Cut85points
  • Cascaded shadows resolutionDeep Cut85points
  • Cast on key downDeep Cut85points
  • Cast shadowsDeep Cut85points
  • Catch assistDeep Cut85points
  • Catch-upDeep Cut85points
  • CelebrationsDeep Cut85points

Why these answers count

The spread is remarkably flat: 1452 of the 1490 recorded entries clear sixty points, with 1246 of those parked at eighty-five, so the middle of the board is crowded and sheer oddity buys less than it appears to. The lone hundred-point entry, Arachnophobia mode (100), shows that the summit belongs to whatever is both genuine and startling; beside it, 24-hour clock (85) and Ability cooldown display (85) illustrate the ordinary shape of a high scorer, a plain option named with the words a menu would actually print. The 205 entries sitting at sixty read the opposite way: broad, generic descriptions that could fit any title and therefore feel interchangeable. Because only one answer occupies the top, hunting it is a lottery, and the wiser play is a volume of precise, verifiable labels rather than a single exotic guess.

Recorded from the game’s published reveal · Source · Checked 6 Nov, 05:00 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy